Asset Formats

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Contents

Introduction

There are many asset types in OpenSimulator (e.g. notecards, sounds, textures). Each of these has its own distinctive format.

On the whole, asset formats are identical to those used by the Second Life system, since they need to be sent to and understood by a second life client. However, some are unique to OpenSimulator, in particular the object/prim serialization format.

Object/prim serialization formats

There are currently two object formats in OpenSimulator - 'xml' and 'xml2'. These are semantically identical and physically almost identical - by a sad quirk of fate slightly different formats are used for different purposes (e.g. serialization to asset store and storage in OAR files).

XML format

Here's an example

<SceneObjectGroup>
  <RootPart>
    <SceneObjectPart xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
      <AllowedDrop>false</AllowedDrop>
      <CreatorID>
        <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID>
      </CreatorID>
      <FolderID>
        <UUID>b06d2e45-650e-4e5d-a08a-b03a6dd67bff</UUID>
      </FolderID>
      <InventorySerial>0</InventorySerial>
      <UUID>
        <UUID>b06d2e45-650e-4e5d-a08a-b03a6dd67bff</UUID>
      </UUID>
      <LocalId>2094307979</LocalId>
      <Name>Companion cube</Name>
      <Material>3</Material>
      <PassTouches>false</PassTouches>
      <RegionHandle>1099511628032000</RegionHandle>
      <ScriptAccessPin>0</ScriptAccessPin>
      <GroupPosition>
        <X>81.85081</X>
        <Y>157.5245</Y>
        <Z>21.32862</Z>
      </GroupPosition>
      <OffsetPosition>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </OffsetPosition>
      <RotationOffset>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
        <W>1</W>
      </RotationOffset>
      <Velocity>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </Velocity>
      <AngularVelocity>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </AngularVelocity>
      <Acceleration>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </Acceleration>
      <Description/>
      <Color>
        <R>0</R>
        <G>0</G>
        <B>0</B>
        <A>255</A>
      </Color>
      <Text/>
      <SitName/>
      <TouchName/>
      <LinkNum>0</LinkNum>
      <ClickAction>0</ClickAction>
      <Shape>
        <ProfileCurve>1</ProfileCurve>
        <TextureEntry>iVVnRyTLQ+2SC0fK7RVGXwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
        <ExtraParams>AA==</ExtraParams>
        <PathBegin>0</PathBegin>
        <PathCurve>16</PathCurve>
        <PathEnd>0</PathEnd>
        <PathRadiusOffset>0</PathRadiusOffset>
        <PathRevolutions>0</PathRevolutions>
        <PathScaleX>100</PathScaleX>
        <PathScaleY>100</PathScaleY>
        <PathShearX>0</PathShearX>
        <PathShearY>0</PathShearY>
        <PathSkew>0</PathSkew>
        <PathTaperX>0</PathTaperX>
        <PathTaperY>0</PathTaperY>
        <PathTwist>0</PathTwist>
        <PathTwistBegin>0</PathTwistBegin>
        <PCode>9</PCode>
        <ProfileBegin>0</ProfileBegin>
        <ProfileEnd>0</ProfileEnd>
        <ProfileHollow>0</ProfileHollow>
        <State>0</State>
        <ProfileShape>Square</ProfileShape>
        <HollowShape>Same</HollowShape>
        <SculptTexture>
          <UUID>00000000-0000-0000-0000-000000000000</UUID>
        </SculptTexture>
        <SculptType>0</SculptType>
        <SculptData/>
        <FlexiSoftness>0</FlexiSoftness>
        <FlexiTension>0</FlexiTension>
        <FlexiDrag>0</FlexiDrag>
        <FlexiGravity>0</FlexiGravity>
        <FlexiWind>0</FlexiWind>
        <FlexiForceX>0</FlexiForceX>
        <FlexiForceY>0</FlexiForceY>
        <FlexiForceZ>0</FlexiForceZ>
        <LightColorR>0</LightColorR>
        <LightColorG>0</LightColorG>
        <LightColorB>0</LightColorB>
        <LightColorA>1</LightColorA>
        <LightRadius>0</LightRadius>
        <LightCutoff>0</LightCutoff>
        <LightFalloff>0</LightFalloff>
        <LightIntensity>1</LightIntensity>
        <FlexiEntry>false</FlexiEntry>
        <LightEntry>false</LightEntry>
        <SculptEntry>false</SculptEntry>
      </Shape>
      <Scale>
        <X>0.5</X>
        <Y>0.5</Y>
        <Z>0.5</Z>
      </Scale>
      <SitTargetOrientation>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
        <W>1</W>
      </SitTargetOrientation>
      <SitTargetPosition>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </SitTargetPosition>
      <SitTargetPositionLL>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </SitTargetPositionLL>
      <SitTargetOrientationLL>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
        <W>1</W>
      </SitTargetOrientationLL>
      <ParentID>0</ParentID>
      <CreationDate>1325896997</CreationDate>
      <Category>0</Category>
      <SalePrice>0</SalePrice>
      <ObjectSaleType>0</ObjectSaleType>
      <OwnershipCost>0</OwnershipCost>
      <GroupID>
        <UUID>00000000-0000-0000-0000-000000000000</UUID>
      </GroupID>
      <OwnerID>
        <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID>
      </OwnerID>
      <LastOwnerID>
        <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID>
      </LastOwnerID>
      <BaseMask>2147483647</BaseMask>
      <OwnerMask>2147483647</OwnerMask>
      <GroupMask>0</GroupMask>
      <EveryoneMask>0</EveryoneMask>
      <NextOwnerMask>2147483647</NextOwnerMask>
      <Flags>None</Flags>
      <CollisionSound>
        <UUID>00000000-0000-0000-0000-000000000000</UUID>
      </CollisionSound>
      <CollisionSoundVolume>0</CollisionSoundVolume>
      <TextureAnimation/>
      <ParticleSystem/>
      <PayPrice0>-2</PayPrice0>
      <PayPrice1>-2</PayPrice1>
      <PayPrice2>-2</PayPrice2>
      <PayPrice3>-2</PayPrice3>
      <PayPrice4>-2</PayPrice4>
    </SceneObjectPart>
  </RootPart>
  <OtherParts/>
</SceneObjectGroup>


XML2 format

Here's the same object as above, but in 'XML2' format.

<SceneObjectGroup>
  <SceneObjectPart xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
    <AllowedDrop>false</AllowedDrop>
    <CreatorID>
      <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID>
    </CreatorID>
    <FolderID>
      <UUID>b06d2e45-650e-4e5d-a08a-b03a6dd67bff</UUID>
    </FolderID>
    <InventorySerial>0</InventorySerial>
    <UUID>
      <UUID>b06d2e45-650e-4e5d-a08a-b03a6dd67bff</UUID>
    </UUID>
    <LocalId>2094307979</LocalId>
    <Name>Companion cube</Name>
    <Material>3</Material>
    <PassTouches>false</PassTouches>
    <RegionHandle>1099511628032000</RegionHandle>
    <ScriptAccessPin>0</ScriptAccessPin>
    <GroupPosition>
      <X>81.85081</X>
      <Y>157.5245</Y>
      <Z>21.32862</Z>
    </GroupPosition>
    <OffsetPosition>
      <X>0</X>
      <Y>0</Y>
      <Z>0</Z>
    </OffsetPosition>
    <RotationOffset>
      <X>0</X>
      <Y>0</Y>
      <Z>0</Z>
      <W>1</W>
    </RotationOffset>
    <Velocity>
      <X>0</X>
      <Y>0</Y>
      <Z>0</Z>
    </Velocity>
    <AngularVelocity>
      <X>0</X>
      <Y>0</Y>
      <Z>0</Z>
    </AngularVelocity>
    <Acceleration>
      <X>0</X>
      <Y>0</Y>
      <Z>0</Z>
    </Acceleration>
    <Description/>
    <Color>
      <R>0</R>
      <G>0</G>
      <B>0</B>
      <A>255</A>
    </Color>
    <Text/>
    <SitName/>
    <TouchName/>
    <LinkNum>0</LinkNum>
    <ClickAction>0</ClickAction>
    <Shape>
      <ProfileCurve>1</ProfileCurve>
      <TextureEntry>iVVnRyTLQ+2SC0fK7RVGXwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
      <ExtraParams>AA==</ExtraParams>
      <PathBegin>0</PathBegin>
      <PathCurve>16</PathCurve>
      <PathEnd>0</PathEnd>
      <PathRadiusOffset>0</PathRadiusOffset>
      <PathRevolutions>0</PathRevolutions>
      <PathScaleX>100</PathScaleX>
      <PathScaleY>100</PathScaleY>
      <PathShearX>0</PathShearX>
      <PathShearY>0</PathShearY>
      <PathSkew>0</PathSkew>
      <PathTaperX>0</PathTaperX>
      <PathTaperY>0</PathTaperY>
      <PathTwist>0</PathTwist>
      <PathTwistBegin>0</PathTwistBegin>
      <PCode>9</PCode>
      <ProfileBegin>0</ProfileBegin>
      <ProfileEnd>0</ProfileEnd>
      <ProfileHollow>0</ProfileHollow>
      <State>0</State>
      <ProfileShape>Square</ProfileShape>
      <HollowShape>Same</HollowShape>
      <SculptTexture>
        <UUID>00000000-0000-0000-0000-000000000000</UUID>
      </SculptTexture>
      <SculptType>0</SculptType>
      <SculptData/>
      <FlexiSoftness>0</FlexiSoftness>
      <FlexiTension>0</FlexiTension>
      <FlexiDrag>0</FlexiDrag>
      <FlexiGravity>0</FlexiGravity>
      <FlexiWind>0</FlexiWind>
      <FlexiForceX>0</FlexiForceX>
      <FlexiForceY>0</FlexiForceY>
      <FlexiForceZ>0</FlexiForceZ>
      <LightColorR>0</LightColorR>
      <LightColorG>0</LightColorG>
      <LightColorB>0</LightColorB>
      <LightColorA>1</LightColorA>
      <LightRadius>0</LightRadius>
      <LightCutoff>0</LightCutoff>
      <LightFalloff>0</LightFalloff>
      <LightIntensity>1</LightIntensity>
      <FlexiEntry>false</FlexiEntry>
      <LightEntry>false</LightEntry>
      <SculptEntry>false</SculptEntry>
    </Shape>
    <Scale>
      <X>0.5</X>
      <Y>0.5</Y>
      <Z>0.5</Z>
    </Scale>
    <SitTargetOrientation>
      <X>0</X>
      <Y>0</Y>
      <Z>0</Z>
      <W>1</W>
    </SitTargetOrientation>
    <SitTargetPosition>
      <X>0</X>
      <Y>0</Y>
      <Z>0</Z>
    </SitTargetPosition>
    <SitTargetPositionLL>
      <X>0</X>
      <Y>0</Y>
      <Z>0</Z>
    </SitTargetPositionLL>
    <SitTargetOrientationLL>
      <X>0</X>
      <Y>0</Y>
      <Z>0</Z>
      <W>1</W>
    </SitTargetOrientationLL>
    <ParentID>0</ParentID>
    <CreationDate>1325896997</CreationDate>
    <Category>0</Category>
    <SalePrice>0</SalePrice>
    <ObjectSaleType>0</ObjectSaleType>
    <OwnershipCost>0</OwnershipCost>
    <GroupID>
      <UUID>00000000-0000-0000-0000-000000000000</UUID>
    </GroupID>
    <OwnerID>
      <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID>
    </OwnerID>
    <LastOwnerID>
      <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID>
    </LastOwnerID>
    <BaseMask>2147483647</BaseMask>
    <OwnerMask>2147483647</OwnerMask>
    <GroupMask>0</GroupMask>
    <EveryoneMask>0</EveryoneMask>
    <NextOwnerMask>2147483647</NextOwnerMask>
    <Flags>None</Flags>
    <CollisionSound>
      <UUID>00000000-0000-0000-0000-000000000000</UUID>
    </CollisionSound>
    <CollisionSoundVolume>0</CollisionSoundVolume>
    <TextureAnimation/>
    <ParticleSystem/>
    <PayPrice0>-2</PayPrice0>
    <PayPrice1>-2</PayPrice1>
    <PayPrice2>-2</PayPrice2>
    <PayPrice3>-2</PayPrice3>
    <PayPrice4>-2</PayPrice4>
  </SceneObjectPart>
  <OtherParts/>
</SceneObjectGroup>
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