OsSetProjectionParams
From OpenSimulator
Threat-Level=High
Returns: NULL
2 Variations possible.
bool = TRUE / FALSE. double = float.
Command: osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb);
Command: osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb);
Example
This example will control the projection map in the host prim and another prim identified by it's uuid
integer pstate = FALSE; // These variables corospond to the settings found in the // "Features" tab of the build editor float FOV = 1.5; // Values 0.00 - 3.00 float Focus = 15.0; // Values -20.00 - 20.00 float Ambiance = 0.4; // Values 0.00 - 1.00 key Texture = "b4c6b075-4940-4270-bb10-d293fd6f8091"; // UUID of other prim that we wnat to control key Remote = "9772974a-a0f6-43ec-b1a2-da558b0b0d59"; default { state_entry() { llSay(0, "Script running"); llSetText((string)llGetKey(),<0.3,0.5,0.75>,1.0); llSetPrimitiveParams([]); // Light must be enabled in "Features" // This one controls this prim... osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance); // This one controls the remote prim... osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance); } touch_start(integer _det) { if (pstate == TRUE) { pstate = FALSE; } else { pstate = TRUE; } // Control this prim... osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance); // Control the remote prim... osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance); } } <source> [[Category:OSSL]]