OsAgentSaveAppearance
From OpenSimulator
key osAgentSaveAppearance(key agentId, string notecard)
key osAgentSaveAppearance(key agentId, string notecard, integer includeHuds) | |
Save an arbitrary avatar's appearance to a notecard in the prim's inventory.
This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently. The first variant will include HUDs, the second variant allows control that. incluceHuds 1 (TRUE) will include 0(FALSE) will not | |
Threat Level | VeryHigh |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// // osAgentSaveAppearance Script Example // Author: djphil // default { state_entry() { // Display a message prompting users to touch the object to see how osAgentSaveAppearance is used llSay(PUBLIC_CHANNEL, "Touch to see osAgentSaveAppearance usage."); } touch_start(integer number) { // Get the key of the avatar who touched the object key toucher = llDetectedKey(0); // Check if the avatar's size is not zero vector (i.e., if the avatar is present in the same region) if (llGetAgentSize(toucher) != ZERO_VECTOR) { // Attempt to save the avatar's appearance to a notecard using osAgentSaveAppearance key result = osAgentSaveAppearance(toucher, (string)toucher); // Check if the result is successful if (result && result != NULL_KEY) { llSay(PUBLIC_CHANNEL, "Notecard \"" + (string)toucher + "\" saved with success."); } else { llSay(PUBLIC_CHANNEL, "Notecard \"" + (string)toucher + "\" saved without success."); } } else { // Send an instant message to the avatar indicating that they need to be in the same region to use the function llInstantMessage(toucher, "You need to be in the same region to use this function ..."); } } } And with "includeHuds" // // osAgentSaveAppearance (with option) Script Example // Author: djphil // // Define a variable to specify whether to include HUD attachments in appearance save integer includeHuds = TRUE; default { state_entry() { // Display a message prompting users to touch the object to see how osAgentSaveAppearance is used with an option llSay(PUBLIC_CHANNEL, "Touch to see osAgentSaveAppearance (with option) usage."); } touch_start(integer number) { // Get the key of the avatar who touched the object key toucher = llDetectedKey(0); // Check if the avatar's size is not zero vector (i.e., if the avatar is present in the same region) if (llGetAgentSize(toucher) != ZERO_VECTOR) { key result; // Check the includeHuds variable to determine whether to include HUD attachments in appearance save if (includeHuds == TRUE) { result = osAgentSaveAppearance(toucher, (string)toucher, TRUE); } else { result = osAgentSaveAppearance(toucher, (string)toucher, FALSE); } // Check if the result is successful if (result && result != NULL_KEY) { llSay(PUBLIC_CHANNEL, "Notecard \"" + (string)toucher + "\" saved with success."); } else { llSay(PUBLIC_CHANNEL, "Notecard \"" + (string)toucher + "\" saved without success."); } } else { // Send an instant message to the avatar indicating that they need to be in the same region to use the function llInstantMessage(toucher, "You need to be in the same region to use this function ..."); } } } | |
Notes | |
This function was added in 0.7.2-post-fixes, huds control added in 0.9.2 |
See Also
- osNpcLoadAppearance
- osNpcSaveAppearance
- osAgentSaveAppearance