OsAvatarName2Key
From OpenSimulator
key osAvatarName2Key(string FirstName, string LastName)
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Returns an avatar's key, based on his/her first and last name. | |
Threat Level | Low |
Permissions | ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// // osAvatarName2Key Script Exemple // Author: djphil // // Define the first and last names of the avatar string FirstName = "John"; string LastName = "Smith"; default { state_entry() { // Display a message prompting users to touch the object to see how osAvatarName2Key is used llSay(PUBLIC_CHANNEL, "Touch to see osAvatarName2Key usage."); } touch_start(integer number) { // Concatenate the first and last names to form the full avatar name string AvatarName = FirstName + " " + LastName; // Call osAvatarName2Key function to get the key of the avatar based on first and last names key AvatarKey = osAvatarName2Key(FirstName, LastName); // Display the avatar name and key llSay(PUBLIC_CHANNEL, "The avatar name is " + AvatarName); llSay(PUBLIC_CHANNEL, "The avatar key is " + (string)AvatarKey); } } // // osAvatarName2Key Script Exemple // Author: djphil // default { state_entry() { // Display a message prompting users to touch the object to see how osAvatarName2Key is used llSay(PUBLIC_CHANNEL, "Touch to see osAvatarName2Key usage."); } touch_start(integer number) { // Get the name of the avatar who touched the object string AvatarName = llDetectedName(0); // Parse the avatar name to extract first and last names list buffer = llParseString2List(AvatarName, [" "], []); string FirstName = llList2String(buffer, 0); string LastName = llList2String(buffer, 1); // Call osAvatarName2Key function to get the key of the avatar based on first and last names key AvatarKey = osAvatarName2Key(FirstName, LastName); // Display the avatar name and key llSay(PUBLIC_CHANNEL, "Your avatar name is " + AvatarName); llSay(PUBLIC_CHANNEL, "Your avatar key is " + (string)AvatarKey); } } |
See Also
- osAvatarName2Key
- osKey2Name