OsDropAttachment
From OpenSimulator
osDropAttachment()
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Requires script to be granted PERMISSION_ATTACH, drops an attachment like a user-triggered attachment drop. | |
Threat Level | Moderate |
Permissions | ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// // osDropAttachment Script Example (XEngine) // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see llAttachToAvatar attach this object to your avatar's left hand."); llSay(PUBLIC_CHANNEL, "Touch it again to see osDropAttachment drop this object on the ground in front of your avatar."); } touch_start(integer number) { if (!llGetAttached()) { llRequestPermissions(llGetOwner(), PERMISSION_ATTACH); } else if (llGetAttached()) { osDropAttachment(); } } run_time_permissions(integer perm) { if (perm & PERMISSION_ATTACH) { llAttachToAvatar(ATTACH_LHAND); } else { llOwnerSay("Permission to attach denied"); } } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key and not NULL_KEY ('id' is only valid on attach) if (id && id != NULL_KEY) { llOwnerSay("The object is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } For YEngine: // // osDropAttachment Script Example (XEngine) // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see llAttachToAvatar attach this object to your avatar's left hand."); llSay(PUBLIC_CHANNEL, "Touch it again to see osDropAttachment drop this object on the ground in front of your avatar."); } touch_start(integer number) { if (!llGetAttached()) { llRequestPermissions(llGetOwner(), PERMISSION_ATTACH); } else if (llGetAttached()) { osDropAttachment(); } } run_time_permissions(integer perm) { if (perm & PERMISSION_ATTACH) { llAttachToAvatar(ATTACH_LHAND); } else { llOwnerSay("Permission to attach denied"); } } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key ('id' is only valid on attach) if (id) { llOwnerSay("The object is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } | |
Notes | |
This function was added in 0.7.5-post-fixes. See Attachment Points for the complete list of LSL Attachment Points Constants. |
See Also: