OsGetPhysicsEngineName
From OpenSimulator
string osGetPhysicsEngineName()
| |
This function returns a string containing the name and version number of the physics engine. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osGetPhysicsEngineName Script Example // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osGetPhysicsEngineName usage."); } touch_start(integer number) { llSay(PUBLIC_CHANNEL, "The physics engine name is " + osGetPhysicsEngineName()); } } | |
Notes | |
This function was added in 0.9.0.1
The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0". |