OsMessageAttachments
From OpenSimulator
void osMessageAttachments(key avatar, string message, list attachmentPoints, integer options);
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Sends a specified message to the specified avatar's attachments on the specified attachment points.
Behaves as osMessageObject, without the sending script needing to know the attachment keys in advance. | |
Threat Level | Moderate |
Permissions | ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
string NPCName = "osMessageAttachments"; key npc; default { state_entry() { llSensor("", NULL_KEY, OS_NPC, 96, TWO_PI); } sensor(integer d) { integer i; for(i=0;i<d;++i) { if(llDetectedName(i) == NPCName + " NPC") { osNpcRemove(llDetectedKey(i)); } } llSensor("", NULL_KEY, OS_NPC, 96, TWO_PI); } no_sensor() { state ready; } } state ready { state_entry() { npc = osNpcCreate(NPCName, "NPC", llGetPos(), llGetOwner()); } touch_start(integer p) { integer i; integer wasNPC = FALSE; for(i=0;i<p;++i) { key detected = llDetectedKey(i); if(!wasNPC) { wasNPC = detected == npc; } list attachments = osGetNumberOfAttachments(detected, [ ATTACH_HEAD, ATTACH_LHAND, ATTACH_RHAND ]); list attachmentsToMessage = []; integer j; integer k = llGetListLength(attachments); integer l; for(j=0;j<k;j+=2){ l = llList2Integer(attachments, j); if(l > 0 && llList2Integer(attachments, j + 1) > 0){ attachmentsToMessage += [l]; } } osMessageAttachments(detected, "foo", attachmentsToMessage, 0); osMessageAttachments(detected, "bar", attachmentsToMessage, OS_ATTACH_MSG_INVERT_POINTS); osMessageAttachments(detected, "baz", [OS_ATTACH_MSG_ALL], 0); osMessageAttachments(detected, "will never be sent", [OS_ATTACH_MSG_ALL], OS_ATTACH_MSG_INVERT_POINTS); osMessageAttachments(detected, "heard by both feet", [ATTACH_LFOOT, ATTACH_RFOOT], 0); osMessageAttachments(detected, "heard by object creator feet", [ATTACH_LFOOT, ATTACH_RFOOT], OS_ATTACH_MSG_OBJECT_CREATOR); osMessageAttachments(detected, "heard by script creator feet", [ATTACH_LFOOT, ATTACH_RFOOT], OS_ATTACH_MSG_SCRIPT_CREATOR); } if(!wasNPC) { osNpcTouch(npc, llGetKey(), 0); } } } |