Monitoring Module
From OpenSimulator
Contents |
Introduction
This facility provides a way to retrieve data per region.
Enabling
In OpenSimulator 0.7.2 it is always active. In current development code it is active by default but can be disabled by setting
[Monitoring] Enabled = false
Retrieving data
OpenSimulator 0.7.2 and earlier
In OpenSimulator 0.7.2 and earlier, each region will register a URL on the built-in OpenSimulator HTTP server with the format
/monitorstats/<region-uuid>
If you type
show http-handlers
on the region console you'll see something like this in the HTTP section
/monitorstats/dd5b77f8-bf88-45ac-aace-35bd76426c81 /SStats/ /CAPS/VS/ regionImagedd5b77f8bf8845acaace35bd76426c81 /monitorstats/dd5b77f8-bf88-45ac-aace-35bd76426c82 regionImagedd5b77f8bf8845acaace35bd76426c82
where the UUID following monitorstats corresponds to the region ID.
OpenSimulator development code
In OpenSimulator development code, the region data can also be accessed via region name. Therefore, typing
show http-handlers
will return something like
/monitorstats/dd5b77f8-bf88-45ac-aace-35bd76426c81 /monitorstats/test /SStats/ /CAPS/VS/ regionImagedd5b77f8bf8845acaace35bd76426c81 /monitorstats/dd5b77f8-bf88-45ac-aace-35bd76426c82 /monitorstats/test2 regionImagedd5b77f8bf8845acaace35bd76426c82
where there are two regions called test and test2.
Retrieved data
OpenSimulator 0.7.2 and earlier
On OpenSimulator 0.7.2 and earlier, fetching
http://192.168.1.2:9000/F27ED466A0D311F8A7B1F309F942437F3302D455
will return something like
<?xml version="1.0"?> <data> <AgentCountMonitor>0</AgentCountMonitor> <ChildAgentCountMonitor>0</ChildAgentCountMonitor> <GCMemoryMonitor>32358400</GCMemoryMonitor> <ObjectCountMonitor>0</ObjectCountMonitor> <PhysicsFrameMonitor>0</PhysicsFrameMonitor> <PhysicsUpdateFrameMonitor>0</PhysicsUpdateFrameMonitor> <PWSMemoryMonitor>354172928</PWSMemoryMonitor> <ThreadCountMonitor>0</ThreadCountMonitor> <TotalFrameMonitor>1</TotalFrameMonitor> <EventFrameMonitor>0</EventFrameMonitor> <LandFrameMonitor>0</LandFrameMonitor> <LastFrameTimeMonitor>87</LastFrameTimeMonitor> </data>
OpenSimulator 0.7.3 and later
In current development code, more statistics have been added, so instead you'll see something like
<?xml version="1.0"?> <data> <AgentCountMonitor>0</AgentCountMonitor> <ChildAgentCountMonitor>0</ChildAgentCountMonitor> <GCMemoryMonitor>32358400</GCMemoryMonitor> <ObjectCountMonitor>0</ObjectCountMonitor> <PhysicsFrameMonitor>0</PhysicsFrameMonitor> <PhysicsUpdateFrameMonitor>0</PhysicsUpdateFrameMonitor> <PWSMemoryMonitor>354172928</PWSMemoryMonitor> <ThreadCountMonitor>0</ThreadCountMonitor> <TotalFrameMonitor>1</TotalFrameMonitor> <EventFrameMonitor>0</EventFrameMonitor> <LandFrameMonitor>0</LandFrameMonitor> <LastFrameTimeMonitor>87</LastFrameTimeMonitor> <TimeDilationMonitor>1</TimeDilationMonitor> <SimFPSMonitor>56.6666679382324</SimFPSMonitor> <PhysicsFPSMonitor>46.9475212097168</PhysicsFPSMonitor> <AgentUpdatesPerSecondMonitor>0</AgentUpdatesPerSecondMonitor> <ActiveObjectCountMonitor>0</ActiveObjectCountMonitor> <ActiveScriptsMonitor>0</ActiveScriptsMonitor> <ScriptEventsPerSecondMonitor>0</ScriptEventsPerSecondMonitor> <InPacketsPerSecondMonitor>0</InPacketsPerSecondMonitor> <OutPacketsPerSecondMonitor>0</OutPacketsPerSecondMonitor> <UnackedBytesMonitor>0</UnackedBytesMonitor> <PendingDownloadsMonitor>0</PendingDownloadsMonitor> <PendingUploadsMonitor>0</PendingUploadsMonitor> <TotalFrameTimeMonitor>0</TotalFrameTimeMonitor> <NetFrameTimeMonitor>0</NetFrameTimeMonitor> <PhysicsFrameTimeMonitor>0</PhysicsFrameTimeMonitor> <SimulationFrameTimeMonitor>0</SimulationFrameTimeMonitor> <AgentFrameTimeMonitor>0</AgentFrameTimeMonitor> <ImagesFrameTimeMonitor>0</ImagesFrameTimeMonitor> </data>