Contributions Policy
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− | + | Any contributions must comply with the following OpenSim contribution policy, guidelines, and licensing conditions. | |
− | Any contributions must comply with the following OpenSim contribution policy | + | |
− | In order | + | In order for your contribution to be accepted you need to read and adhere to the OpenSim Code to this policy, guidelines, and licensing conditions. |
==OpenSim Core Values== | ==OpenSim Core Values== | ||
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
</pre> | </pre> | ||
+ | |||
+ | ==Guidelines for Contributing== | ||
+ | |||
+ | We value code contributions, and we also value the community-at-large's effort and feedback. There are 3 major channels of communication between the community and the developers. It's important that you understand what their purpose is, and how to use them in the most effective manner. | ||
+ | |||
+ | It's also important to understand that the opensim project '''does not provide user support''' beyond that provided by volunteer members of the community. Read the license: "The software is provided as is." If it breaks on you, you get to keep all the pieces! | ||
+ | |||
+ | ===IRC channels=== | ||
+ | |||
+ | The Feeenode IRC channels #opensim and #opensim-dev are two chat rooms where you can go at any time and interact lively with other opensim users (#opensim) and the opensim developers (#opensim-dev). At any time during the day/night chances are there will be people there. | ||
+ | |||
+ | * #opensim is a chat room for exchanging user experiences. If you have a problem running openim that you can't solve, this is the right channel to go to. There may be other people there who have the same problem as you, and, hopefully, there will be volunteers there who will be able to give you advice on how to solve it. Note that this is a volunteer-ran channel. Be courteous and respectful of their willingness to help you for free. As you get more experienced with opensim, consider volunteer your time too to help other people. | ||
+ | |||
+ | * #opensim-dev is primarily a channel for exchanging developer experiences. The conversations there are highly technical. If you are working on an extension to opensim and you need help with the opensim code, this is the right channel to go to. The developers are friendly to technical questions and hopefully someone will clarify things for you. Note that the developers are also volunteers, and have no obligation to help you whatsoever. Be courteous and respectuful of their willingness to help you for free. | ||
+ | |||
+ | ===Mailling Lists=== | ||
+ | |||
+ | There are two mailing lists: opensim-users and opensim-dev. If you're uncomfortable with using the chat rooms, you can use these mailing lists instead. Their respective purposes are the same as the IRC channels above. But chances are the help you need will be slower. | ||
+ | |||
+ | The opensim-dev mailing list serves an additional purpose of being the primary channel for discussing difficult technical issues related to the code and its evolution. | ||
+ | |||
+ | ===Mantis=== | ||
+ | |||
[[Category:Main]] | [[Category:Main]] | ||
[[Category:Users]] | [[Category:Users]] | ||
[[Category:Development]] | [[Category:Development]] |
Revision as of 08:33, 24 December 2008
Any contributions must comply with the following OpenSim contribution policy, guidelines, and licensing conditions.
In order for your contribution to be accepted you need to read and adhere to the OpenSim Code to this policy, guidelines, and licensing conditions.
OpenSim Core Values
So, you're thinking of contributing? Great! In order to make your ride as smooth as possible, here's listing some of this projects guiding principles:
This is an early alpha experimental project
This means that we value simple and naive solutions over efficiency - we will optimize but first we need to get the basics right. It also means a very optimistic use of the word 'stable'.
This is a 3D application platform, not a Second Life wannabe world simulator
This means that we value decoupling, modularity and indirection over clock cycles and feature completeness.
We are all in this for our own separate reasons, some to have fun, some to make money
This means that any given patch, fix or feature is very much up to whether somebody thinks it fun, worthwile or would pay good money for it.
This is a young project
Being through four major architectural changes in six twelve months means we still
have lots of tangly and bushy remnants of old ways of doing stuff.
This is a noob-friendly project
Yes, believe it or not, we're aiming at continously trying to make the code as simple, structured and readable for newcomers as time and experience will let us.
The code is the documentation
Even though we're trying to document the things that are reasonably set, instead of documentation and commenting we try to make the code as simple, strightforward and readable as possible.
Documentation is good, comments are good
There is a dispute about above point. Some of us are trying to comment code correctly so that it is obvious to newcomers how things are connected (large and small), where to make changes, what the change will affect and how to extend OpenSim.
We are a multi-platform project
This means we will go to lengths to avoid bringing in new technologies that would provide thresholds for installing and using the code on different environments. The default configuration should always be build- and runnable on checkout, provided you are on a c# .net/mono environment with either vs build or nant. Other technologies than those can be provided, but will not be guaranteed not to break at any given time.
Codewise, we're trying to move towards looser coupling and better code reuse - and to separate the code into a 'framework' layer, a 'service' layer and an 'application' layer; the framework layer defines all base classes and interfaces, the service layer provide networked and persistent implementations of those, and the application layer provides configuration logic and executables.
OpenSim Licensing Conditions
To make sure that we can accept your contribution and continue to distribute the OpenSim materials under the most free license possible, any contributions to the OpenSim project need to follow the following licensing conditions:
- Your contribution is either wholly your own, or if it contains third party materials, they are licensed in a manner compatible with the OpenSim project. If you rely on third party contributions, acknowledge them and include a copy of the license conditions for those components if they differ from the OpenSim project license. We cannot accept virally licensed code unless there is a specific F/OSS exemption for BSD-licensed projects.
- You accept whole liability for any contributions you make for inclusion of third party intellectual property, in the jurisdiction of both yourself, and where the servers are located (United States). If you are unsure about the licensing conditions for a piece of source, do not include it and work around it. If you have a problem here, ask the rest of the developers as they may be able to help.
- You have not witnessed, seen or been party to the development of the official Linden Lab Server Software. If you have been involved in the official server development your contributions may affect the licensing of the main codebase and we cannot accept the contributions without a waiver from Linden Lab disclaiming any interest in your contributions.
- You have not studied or copied source code from the GPL Second Life viewer to submit your contribution
- You submit your contribution to the repository under the BSD license below.
OpenSim BSD License
Copyright (c) Contributors, http://opensimulator.org/ See CONTRIBUTORS.TXT for a full list of copyright holders. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the OpenSim Project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Guidelines for Contributing
We value code contributions, and we also value the community-at-large's effort and feedback. There are 3 major channels of communication between the community and the developers. It's important that you understand what their purpose is, and how to use them in the most effective manner.
It's also important to understand that the opensim project does not provide user support beyond that provided by volunteer members of the community. Read the license: "The software is provided as is." If it breaks on you, you get to keep all the pieces!
IRC channels
The Feeenode IRC channels #opensim and #opensim-dev are two chat rooms where you can go at any time and interact lively with other opensim users (#opensim) and the opensim developers (#opensim-dev). At any time during the day/night chances are there will be people there.
- #opensim is a chat room for exchanging user experiences. If you have a problem running openim that you can't solve, this is the right channel to go to. There may be other people there who have the same problem as you, and, hopefully, there will be volunteers there who will be able to give you advice on how to solve it. Note that this is a volunteer-ran channel. Be courteous and respectful of their willingness to help you for free. As you get more experienced with opensim, consider volunteer your time too to help other people.
- #opensim-dev is primarily a channel for exchanging developer experiences. The conversations there are highly technical. If you are working on an extension to opensim and you need help with the opensim code, this is the right channel to go to. The developers are friendly to technical questions and hopefully someone will clarify things for you. Note that the developers are also volunteers, and have no obligation to help you whatsoever. Be courteous and respectuful of their willingness to help you for free.
Mailling Lists
There are two mailing lists: opensim-users and opensim-dev. If you're uncomfortable with using the chat rooms, you can use these mailing lists instead. Their respective purposes are the same as the IRC channels above. But chances are the help you need will be slower.
The opensim-dev mailing list serves an additional purpose of being the primary channel for discussing difficult technical issues related to the code and its evolution.