OSSL Implemented
From OpenSimulator
(Difference between revisions)
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| returns a hashtable containing the structured JSON contents (c# only) | | returns a hashtable containing the structured JSON contents (c# only) | ||
| [[osParseJSON_example1|example 1]] | | [[osParseJSON_example1|example 1]] | ||
+ | |- | ||
+ | |- | ||
+ | | osMessageObject(key objectId, string message); | ||
+ | | sends a string to the object identified by objectId, the receiving object requires to implement the method dataserver( key queryid, string data ) in a contained script(s). The queryid passed will be the id of the calling object. | ||
+ | | | ||
+ | |- | ||
|- | |- | ||
|} | |} | ||
[[Category:Users]] | [[Category:Users]] | ||
[[Category:Development]] | [[Category:Development]] |
Revision as of 01:43, 5 November 2008
Function | Explanation | Examples |
---|---|---|
string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,int timer); | Loads a webtexture on a prim | example 1 |
double osTerrainGetHeight(int x, int y); | Gets height of terrain | |
int osTerrainSetHeight(int x, int y); | Sets height of terrain | |
int osRegionRestart(double seconds); | Restarts the region | |
void osRegionNotice(string msg); | Sends a notice to the region | |
System.Collections.Hashtable osParseJSON(string JSON); | returns a hashtable containing the structured JSON contents (c# only) | example 1 |
osMessageObject(key objectId, string message); | sends a string to the object identified by objectId, the receiving object requires to implement the method dataserver( key queryid, string data ) in a contained script(s). The queryid passed will be the id of the calling object. |