Public Trampoline Script
From OpenSimulator
(Difference between revisions)
(→Initial update of trampoline script) |
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Line 1: | Line 1: | ||
− | float force_amount = 999.0; | + | float force_amount = 999.0; |
− | default | + | default |
− | { | + | { |
− | + | collision_start(integer tnum) | |
− | + | { | |
− | + | // UnComment this if you want to trigger a sound | |
− | + | // llTriggerSound("trampoline", 0.5); | |
− | + | if (llDetectedType(0) & AGENT) | |
− | + | llPushObject(llDetectedKey(0), force_amount*llRot2Up(llGetRot()), ZERO_VECTOR, FALSE); | |
− | + | } | |
− | } | + | } |
Revision as of 15:22, 17 October 2008
float force_amount = 999.0; default { collision_start(integer tnum) { // UnComment this if you want to trigger a sound // llTriggerSound("trampoline", 0.5); if (llDetectedType(0) & AGENT) llPushObject(llDetectedKey(0), force_amount*llRot2Up(llGetRot()), ZERO_VECTOR, FALSE); } }