Database:Inventoryfolders

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
m (Inventoryfolders moved to Database:Inventoryfolders: tidy up namespace per sdague)

Revision as of 15:23, 6 October 2008

inventoryfolders Records details concerning the avatar's inventory organisation,      (back to Database Documentation)
specifically the folders. No information about contents of the folders is in this table.

The current structure of the avatar appearance table is as follows:

Field
TypeNullKeyDefaultExtra
 
folderNamevarchar(64)YES NULL 
typesmallint(6)NO0
versionint(11)NO0
folderIDchar(36)NOPRI00000000-0000-0000-0000-000000000000
agentIDchar(36)YESMULNULL
parentFolderIDchar(36)YESMULNULL



      (back to Database Documentation)


folderName

Text of the folder's name as it appears in the client inventory interface

type

numerically encoded inventory folder type (e.g., 'Textures', 'Scripts', or 'Objects')

version
unknown at present

folderID

Uniquely identifies the folder. This facilitates the folder being claimed as a logical container by other folders, or the things in the inventoryitems table that are said to be 'in' the folder.

agentID

Unique agent identifier - identifies the agent which owns the folder.

parentFolderID
Unique folder identifier 'claims' the folder which is said to 'contain' this one in the same fashion as things in the inventoryitems table 'claim' the folder said to 'contain' them


      (back to Database Documentation)

Personal tools
General
About This Wiki