OSSL Implemented
From OpenSimulator
(Difference between revisions)
(New page: {| border=1 style="border-collapse:collapse;th background-color:#666;width:100%;text-align:center;" ! style="background-color:#D2ECD2;" | Function ! style="background-color:#D2ECD2;" | Exp...) |
|||
Line 26: | Line 26: | ||
| void osRegionNotice(string msg); | | void osRegionNotice(string msg); | ||
| Sends a notice to the region | | Sends a notice to the region | ||
+ | |- | ||
+ | |- | ||
+ | | (c# only) | ||
+ | | System.Collections.Hashtable osParseJSON(string JSON); | ||
+ | | returns a hashtable containing the structured JSON contents | ||
| | | | ||
|- | |- |
Revision as of 14:38, 12 September 2008
Function | Explanation | Examples | |
---|---|---|---|
string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,int timer); | Loads a webtexture on a prim | example 1 | |
double osTerrainGetHeight(int x, int y); | Gets height of terrain | ||
int osTerrainSetHeight(int x, int y); | Sets height of terrain | ||
int osRegionRestart(double seconds); | Restarts the region | ||
void osRegionNotice(string msg); | Sends a notice to the region | ||
(c# only) | System.Collections.Hashtable osParseJSON(string JSON); | returns a hashtable containing the structured JSON contents |