Database:Inventoryfolders
From OpenSimulator
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Revision as of 07:06, 29 July 2008
inventoryfolders Records details concerning the avatar's inventory organisation, (back to Database Documentation)
specifically the folders. No information about contents of the folders is in this table.
The current structure of the avatar appearance table is as follows:
Field | Type | Null | Key | Default | Extra | |
folderName | varchar(64) | YES | NULL | |||
type | smallint(6) | NO | 0 | |||
version | int(11) | NO | 0 | |||
folderID | char(36) | NO | PRI | 00000000-0000-0000-0000-000000000000 | ||
agentID | char(36) | YES | MUL | NULL | ||
parentFolderID | char(36) | YES | MUL | NULL |
(back to Database Documentation)
folderName
Text of the folder's name as it appears in the client inventory interface
type
numerically encoded inventory folder type (e.g., 'Textures', 'Scripts', or 'Objects')
version
unknown at present
folderID
Uniquely identifies the folder. This facilitates the folder being claimed as a logical container by other folders and the things in the inventoryitems table that are said to be 'in' the folder.
agentID
Unique agent identifier - identifies the agent which owns the folder.
parentFolderID
Unique folder identifier 'claims' the folder which is said to 'contain' this one in the same fashion as things in the inventoryitems table 'claim' the folder said to 'contain' them
(back to Database Documentation)