OsGetInventoryNames
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			JeffKelley  (Talk | contribs) m (added return type)  | 
			JeffKelley  (Talk | contribs)  m (Note about order)  | 
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|description=  | |description=  | ||
Return a list of items names by type (or INVENTORY_ALL) located in the prim inventory.  | Return a list of items names by type (or INVENTORY_ALL) located in the prim inventory.  | ||
| + | List ordering is arbitrary. Successive calls may return different orders.  | ||
|additional_info=This function was added in 0.9.3.0  | |additional_info=This function was added in 0.9.3.0  | ||
}}  | }}  | ||
Latest revision as of 03:56, 29 March 2024
list osGetInventoryNames(integer type) 
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| Return a list of items names by type (or INVENTORY_ALL) located in the prim inventory.
 List ordering is arbitrary. Successive calls may return different orders.  | |
| Threat Level | This function does not do a threat level check | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// Example for osGetInventoryNames // This script uses the function osGetInventoryNames to return a list of inventory items by name // based on the inventory type (INVENTORY_ALL) // The found item names are output to owner chat // Define the inventory type constant integer INVENTORY_TYPE = INVENTORY_ALL; // Event handler, that is executed on script start default { state_entry() { // Use osGetInventoryNames to fetch the list of inventory items by name list inventoryList = osGetInventoryNames(INVENTORY_TYPE); // Check if the list is empty if (llGetListLength(inventoryList) > 0) { // Go through the list and output each item to chat integer numItems = llGetListLength(inventoryList); string itemNames = "Inventory item(s):\n"; integer i; for (i = 0; i < numItems; ++i) { string itemName = llList2String(inventoryList, i); itemNames += itemName + "\n"; } llOwnerSay(itemNames); } else { // If the list is empty give indication as such llOwnerSay("Inventory is empty."); } } }  | |
| Notes | |
| This function was added in 0.9.3.0 | |