OsGetInventoryItemKeys
From OpenSimulator
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			 (Created page with "{{osslfunc |threat_level=ignored |permissions=true |delay=0|function_syntax=list osGetInventoryItemKeys(integer type)<br> list osGetLinkInventoryItemKeys(integer linkNumber, i...")  | 
			JeffKelley  (Talk | contribs)  m (Clarified GetInventoryKey/GetInventoryItemKey difference)  | 
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|description=  | |description=  | ||
Return a list of the items UUIDs by type (or INVENTORY_ALL) located in the host or child prim prim inventory.  | Return a list of the items UUIDs by type (or INVENTORY_ALL) located in the host or child prim prim inventory.  | ||
| + | Note that unlike llGetInventoryKey, this function returns the item ID, not ID of its asset.  | ||
|additional_info=Added in 0.9.3.0  | |additional_info=Added in 0.9.3.0  | ||
}}  | }}  | ||
Revision as of 21:47, 18 March 2024
list osGetInventoryItemKeys(integer type) 
list osGetLinkInventoryItemKeys(integer linkNumber, integer type)  | |
| Return a list of the items UUIDs by type (or INVENTORY_ALL) located in the host or child prim prim inventory.
 Note that unlike llGetInventoryKey, this function returns the item ID, not ID of its asset.  | |
| Threat Level | This function does not do a threat level check | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// Example for osGetInventoryItemKeys // This script uses the osGetInventoryKeys function to return a list of keys based on inventory type // Define the inventory type integer INVENTORY_TYPE = INVENTORY_ALL; // Event handler, that is executed on script start default { state_entry() { // Get the list of keys list itemUUIDs = osGetInventoryItemKeys(INVENTORY_TYPE); // Check if the list contains items if (llGetListLength(itemUUIDs) > 0) { // Go through the list and output it to owner chat integer numItems = llGetListLength(itemUUIDs); string uuidList = "UUIDs of the inventory items:\n"; integer i; for (i = 0; i < numItems; ++i) { string itemUUID = llList2String(itemUUIDs, i); uuidList += itemUUID + "\n"; } llOwnerSay(uuidList); } else { // If the list is empty indicate as such llOwnerSay("Inventory is empty or not items of inventory type were found"); } } } // Example for osGetLinkInventoryItemKeys // This script uses the osGetLinkInventoryItemKeys function to return a list of inventory items from a given child prim // Define the child prim integer CHILD_PRIM_NUMBER = 2; // Define the inventory type to fetch a list of integer INVENTORY_TYPE = INVENTORY_ALL; // Event handler, that is executed on script start default { state_entry() { // Get the list of keys for the inventory items of the child prim list itemUUIDs = osGetLinkInventoryItemKeys(CHILD_PRIM_NUMBER, INVENTORY_TYPE); // Check if the list contains items if (llGetListLength(itemUUIDs) > 0) { // Go through the list and output it to owner chat integer numItems = llGetListLength(itemUUIDs); string uuidList = "Inventory UUIDs:\n"; integer i; for (i = 0; i < numItems; ++i) { string itemUUID = llList2String(itemUUIDs, i); uuidList += itemUUID + "\n"; } llOwnerSay(uuidList); } else { // If there are not returns indicate as such llOwnerSay("There are no items of that inventory type in the child prim"); } } }  | |
| Notes | |
| Added in 0.9.3.0 | |