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* [[Sounds (Content Creation)|Sounds]] | * [[Sounds (Content Creation)|Sounds]] | ||
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* [[Streaming_sound_in_OpenSim|Music : Streaming Guide]] | * [[Streaming_sound_in_OpenSim|Music : Streaming Guide]] | ||
+ | * [[Music_on_demand_in_OpenSim|Music : Web Music Files]] (coming soon) | ||
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* [[Sounds (Content Creation)|Sounds]] | * [[Sounds (Content Creation)|Sounds]] |
Revision as of 21:58, 3 June 2023
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and Creative Commons licensed content.
- Content creation - General information and advice
- Models
- Generic Model Asset Classes
- Special Model Asset Classes
- Textures
- Materials
- Terrain
Sounds and Music
Sounds and Music are two different things in OpenSimulator.
Sounds are short audio clips uploaded to your inventory and played in world when put in a scripted object. They play in the viewer volume settings as 'Sounds'. Sounds may be precisely synchronized with in-world events and tightly match visual effects.
Music are either externally hosted audio files, or real-time audio streams. They play in the viewer volume settings as 'Music' when the url of the file or stream is entered in About Land > Sound > Music URL. When streamed, they are called 'radios', or DJ's live events.
Streaming incurs a latency of about 30 seconds and is loosely synchronized to in-world events. Audio files have a much lower latency. Use streaming when you want a radio-like music feed. Use files for a jukebox or music on demand.
Note : Sounds and Music should not be confused with Media, which are web pages displayed on prims that may also contain sounds and music.
- Sounds
- Music : Streaming Guide
- Music : Web Music Files (coming soon)
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