Artist Home

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Moved all the "Tools" links to a separate page (see comment on the discussion page))
(Moving content library links to a separate page)
Line 2: Line 2:
  
 
== Content Collections ==
 
== Content Collections ==
 +
(Moved to [[Content Collections]])
  
Collections containing many different kinds of resources.
 
 
 
* [https://www.hypergridbusiness.com/2013/05/free-opensim-downloads/ Free OAR files] - OAR files for regions created by Linda Kellie. CC0 license.
 
* [http://enerhax.com/ Ener Hax] - Objects and complete OAR files under creative commons licenses
 
* [http://oligo.academy/my/ Oligo Academy] - IAR/OAR downloads (including DARPA/MOSES assets)
 
* [http://archive.opensim.me/ OpenSim Archive] - IAR/OARs, items, objects scripts and regular builds of OpenSim.
 
* [http://opensimcreativ.de/download/ opensimcreativ.de] - A collection of objects and OAR files
 
* [http://www.outworldz.com/Opensim/ Outworldz.com] - Collection of textures, meshes, objects, avatars and other items. Licenses vary.
 
* [http://zadaroo.com/ Zadaroo.com] - Public domain collection of objects, terrains, skins and animations as well as complete sims and OAR files. All created by Zadaroo.
 
  
 
== Artist Documentation ==
 
== Artist Documentation ==
Line 58: Line 49:
  
 
=== Content Libraries ===
 
=== Content Libraries ===
* [http://torley.s3.amazonaws.com/Torley-Textures.zip Torley Textures] is a collection of over 600 textures by Torley Linden.
+
(Moved to [[Content Collections]])
* [http://www.cgtextures.com/ CGTextures] Some Great free textures (CC License)
+
 
* tonytextures 4000 free textures and Tutorials for 3D Modelling. [http://www.tonytextures.com/ English] -  [http://www.tonytextures.de/ Deutsch]
+
  
 
== Models ==
 
== Models ==
Line 113: Line 103:
  
 
=== Content Libraries ===
 
=== Content Libraries ===
 +
(Moved to [[Content Collections]])
  
* [[Free Terrains]]
 
 
<br />
 
  
 
=== Additional Terrain Resources ===
 
=== Additional Terrain Resources ===
Line 159: Line 147:
  
 
=== Content Libraries ===
 
=== Content Libraries ===
 +
(Moved to [[Content Collections]])
 +
  
* [http://www.freesound.org/ The Freesound Project] - The Freesound Project is a collaborative database of Creative Commons licensed sounds.
 
  
 
== Music ==
 
== Music ==
Line 180: Line 169:
  
 
=== Content Libraries ===
 
=== Content Libraries ===
 +
(Moved to [[Content Collections]])
 +
  
* [http://www.jamendo.com/ Jamendo] - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.
 
  
 
== Animations ==
 
== Animations ==
Line 197: Line 187:
  
 
=== Content Libraries ===
 
=== Content Libraries ===
* [http://mocap.cs.cmu.edu/ CMU Graphics Lab Motion Capture Database]
+
(Moved to [[Content Collections]])

Revision as of 03:19, 25 May 2023

Contents

Content Collections

(Moved to Content Collections)


Artist Documentation

This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.

Discussion group for people interested in creating content for Metaverse: Open Content for Metaverse

Some useful resources of free material:

This is not an exhaustive list, please add to it if you can!

I have tried to include sites which have free Poser/Opensim compatible content which could be used for "personal use" in your own "world". You must check the licensing for any commercial uses.

Textures

Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.

Best Practices

Guides

Tools

(Moved to Artist Tools)

Examples

Projects

Content Libraries

(Moved to Content Collections)


Models

Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files.

To learn more about the model types, read the Models page.


Best Practices

How To Upload Mesh

Guides

Tools

(Moved to Artist Tools)


Examples

Biped.jpg

Projects

Content Libraries

Terrain

Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.

Best Practices

Guides

Tools

(Moved to Artist Tools)


Examples

Projects

Content Libraries

(Moved to Content Collections)


Additional Terrain Resources

TERRAIN EDITING

There is now a Plugin made and available for the free program GIMP by Domino Designs which is easy to install and allows you to bring in RAW files and edit them. See http://dominodesigns.info/project/gimpterrain

GIMP is available free and downloadable at http://www.gimp.org/downloads/ GIMP is available for most Operating Systems and Platforms and is User Supported with many features and functions far beyond Terrain Editing.

REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS: Tweaking Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html

Some free and some non-free terrains at http://www.rexxed.com/category/terrain

Tutorial on creating terrain files with Terragen as well as using Photoshop to edit terrain files and create megaregion terrain with a library of free terrain files

Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com

Three easy to use Online Image Splitters

Sounds

Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.

Best Practices

Guides

Tools

(Moved to Artist Tools)

Examples

Projects

Content Libraries

(Moved to Content Collections)


Music

Music can be played via parcel media as either streamed or from a single music file.

Best Practices

Guides

Tools

(Moved to Artist Tools)

Examples

Projects

Content Libraries

(Moved to Content Collections)


Animations

Best Practices

Guides

Tools

(Moved to Artist Tools)

Examples

Projects

Content Libraries

(Moved to Content Collections)

Personal tools
General
About This Wiki