Talk:Inventory

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Recent viewers are incorporating code to try enforce such game like restrictions. Viewers for opensimulator must stay compatible and fully functional with inventories that do, for example, have folders with same name and or type, anywhere on the inventory tree. Viewers should validate the integrity of the folders tree, namely parent/child relations, and verify lost Llnks.
 
Recent viewers are incorporating code to try enforce such game like restrictions. Viewers for opensimulator must stay compatible and fully functional with inventories that do, for example, have folders with same name and or type, anywhere on the inventory tree. Viewers should validate the integrity of the folders tree, namely parent/child relations, and verify lost Llnks.
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RLV is not an officially supported feature, it must use normal inventory structure not dependent on a particular simulator response or operational details.

Latest revision as of 13:38, 14 May 2022

Ubit notes, 14-May-2022

Inventory was supposed to be somewhat flexible, closer to what we see in most filesystems. Sadly viewers drift into game like inventories, expecting more rigid structure and rigid use rather that just optional "preferred" structure. While some of thiese changes are acceptable, others are not, since they will break on older opensimulator versions and worse will break with inventory backup files

Recent viewers are incorporating code to try enforce such game like restrictions. Viewers for opensimulator must stay compatible and fully functional with inventories that do, for example, have folders with same name and or type, anywhere on the inventory tree. Viewers should validate the integrity of the folders tree, namely parent/child relations, and verify lost Llnks.

RLV is not an officially supported feature, it must use normal inventory structure not dependent on a particular simulator response or operational details.

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