Library Importing
From OpenSimulator
(Difference between revisions)
(New page: ==Creating a custom library== * Create the appropriate xml storage files using the Asset Generator script * Edit the opensim inventory library reference file nano /op...) |
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* Restart OpenSim | * Restart OpenSim | ||
* Check out if the textures are rendered correctly in the viewer | * Check out if the textures are rendered correctly in the viewer | ||
+ | |||
+ | ==Load Terrain== | ||
+ | Assume your file is called "terrain.r32".At the region console, type:<br> | ||
+ | script terrain load terrain.r32 | ||
+ | You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking. |
Revision as of 11:38, 15 March 2008
Creating a custom library
- Create the appropriate xml storage files using the Asset Generator script
- Edit the opensim inventory library reference file
nano /opt/opensim/production/bin/inventory/Libraries.xml
- Add the inventory reference
<Section Name="OpenSim Custom Library"> <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/> <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/> </Section>
- Edit the opensim assets library reference file
nano /opt/opensim/production/bin/assets/AssetSets.xml
- Add the asset reference
<Section Name="OpenSim Custom Asset Set"> <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/> </Section>
- Restart OpenSim
- Check out if the textures are rendered correctly in the viewer
Load Terrain
Assume your file is called "terrain.r32".At the region console, type:
script terrain load terrain.r32
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.