OsNpcGetPos
From OpenSimulator
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|additional_info=This function was added in 0.7.2-post-fixes  | |additional_info=This function was added in 0.7.2-post-fixes  | ||
}}  | }}  | ||
| − | + | == See Also ==  | |
* [[osNpcGetPos]]  | * [[osNpcGetPos]]  | ||
* [[osNpcGetRot]]  | * [[osNpcGetRot]]  | ||
Latest revision as of 18:50, 5 December 2020
vector osNpcGetPos(key npc)
 
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| Return the current position of the NPC. | |
| Threat Level | High | 
| Permissions | ${OSSL|osslNPC} | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osNpcGetPos Script Exemple // Author: djphil // key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcGetPos usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); osNpcSay(npc, "Hello world!"); osNpcSay(npc, "My current position is: " + (string)osNpcGetPos(npc)); } touch_start(integer number) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcRemove(npc); npc = NULL_KEY; state default; } }  | |
| Notes | |
| This function was added in 0.7.2-post-fixes | |