OsAdjustSoundVolume
From OpenSimulator
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// osAdjustSoundVolume Script Example | // osAdjustSoundVolume Script Example | ||
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// osAdjustSoundVolume Script Example | // osAdjustSoundVolume Script Example | ||
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// | // | ||
Revision as of 10:56, 3 December 2020
osAdjustSoundVolume(integer linknum, float volume)
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Adjust the volume of attached sound for a prim in a linkset. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0.1 seconds |
Example(s) | |
// // osAdjustSoundVolume Script Example // Author: djphil // string sound; default { state_entry() { sound = llGetInventoryName(INVENTORY_SOUND, 0); if (sound == "") { llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to hear osAdjustSoundVolume running."); } } touch_start(integer number) { float volume = llFrand(1.0); osAdjustSoundVolume(1, volume); osPlaySound(1, sound, volume); llSay(PUBLIC_CHANNEL, "The volume of the primitive (link 1) has been adjusted to " + (string)volume); } } And with uuid: // // osAdjustSoundVolume Script Example // Author: djphil // string sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; default { state_entry() { if (osIsUUID(sound)) { llSay(PUBLIC_CHANNEL, "Touch to hear osAdjustSoundVolume running."); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } touch_start(integer number) { float volume = llFrand(1.0); osAdjustSoundVolume(1, volume); osPlaySound(1, sound, volume); llSay(PUBLIC_CHANNEL, "The volume of the primitive (link 1) has been adjusted to " + (string)volume); } } | |
Notes | |
This function was added in 0.9.0.1 |