OsApproxEquals
From OpenSimulator
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} | } | ||
</source> | </source> | ||
| + | '''Compare two vectors''' | ||
| + | <source lang="lsl"> | ||
| + | // | ||
| + | // osApproxEquals Script Exemple | ||
| + | // Author: djphil | ||
| + | // | ||
| + | |||
| + | integer switch; | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osApproxEquals usage."); | ||
| + | llSay(PUBLIC_CHANNEL, "This exemple compare two vectors."); | ||
| + | } | ||
| + | |||
| + | touch_start(integer number) | ||
| + | { | ||
| + | vector va = <1.000000, 1.000000, 1.000000>; | ||
| + | vector vb = <1.000001, 1.000001, 1.000001>; | ||
| + | |||
| + | if (switch =! switch) | ||
| + | { | ||
| + | vb = <1.000002, 1.000002, 1.000002>; | ||
| + | } | ||
| + | |||
| + | llSay(PUBLIC_CHANNEL, "The vector \"va\" value is " + (string)va); | ||
| + | llSay(PUBLIC_CHANNEL, "The vector \"vb\" value is " + (string)vb); | ||
| + | |||
| + | // On Xengine use if (osApproxEquals(a, b) == TRUE) | ||
| + | if (osApproxEquals(va, vb)) | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "The values va and vb are closer than 0.000001 on x, y and z ..."); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "The values va and vb are not closer than 0.000001 on x, y and z ..."); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | |||
|additional_info=Implemented November 20, 2018 | |additional_info=Implemented November 20, 2018 | ||
}} | }} | ||
Revision as of 10:39, 3 December 2020
integer osApproxEquals(float a, float b)
integer osApproxEquals(vector va, vector vb) | |
| Returns 1 (true) if the quantities or all their components do not differ by the margin value, or 1e-6 (0.000001), if margin is not provided. Returns 0 (false) otherwise. | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
Compare two floats
// // osApproxEquals Script Exemple // Author: djphil // integer switch; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osApproxEquals usage."); llSay(PUBLIC_CHANNEL, "This exemple compare two floats."); } touch_start(integer number) { float fa = 1.000000; float fb = 1.000001; if (switch =! switch) { fb = 1.000002; } llSay(PUBLIC_CHANNEL, "The float \"fa\" value is " + (string)fa); llSay(PUBLIC_CHANNEL, "The float \"fb\" value is " + (string)fb); // On Xengine use if (osApproxEquals(a, b) == TRUE) if (osApproxEquals(fa, fb)) { llSay(PUBLIC_CHANNEL, "The values fa and fb are closer than 0.000001 on x, y and z ..."); } else { llSay(PUBLIC_CHANNEL, "The values fa and fb are not closer than 0.000001 on x, y and z ..."); } } } Compare two vectors // // osApproxEquals Script Exemple // Author: djphil // integer switch; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osApproxEquals usage."); llSay(PUBLIC_CHANNEL, "This exemple compare two vectors."); } touch_start(integer number) { vector va = <1.000000, 1.000000, 1.000000>; vector vb = <1.000001, 1.000001, 1.000001>; if (switch =! switch) { vb = <1.000002, 1.000002, 1.000002>; } llSay(PUBLIC_CHANNEL, "The vector \"va\" value is " + (string)va); llSay(PUBLIC_CHANNEL, "The vector \"vb\" value is " + (string)vb); // On Xengine use if (osApproxEquals(a, b) == TRUE) if (osApproxEquals(va, vb)) { llSay(PUBLIC_CHANNEL, "The values va and vb are closer than 0.000001 on x, y and z ..."); } else { llSay(PUBLIC_CHANNEL, "The values va and vb are not closer than 0.000001 on x, y and z ..."); } } } | |
| Notes | |
| Implemented November 20, 2018 | |