OsNpcStopMoveToTarget
From OpenSimulator
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// | // | ||
// osNpcStopMoveToTarget Script Exemple | // osNpcStopMoveToTarget Script Exemple | ||
− | // | + | // Author: djphil |
// | // | ||
Revision as of 09:59, 3 December 2020
osNpcStopMoveToTarget(key npc)
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Stop a current move to a target. | |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcStopMoveToTarget Script Exemple // Author: djphil // key npc; integer move; integer step; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcStopMoveToTarget usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <-5.0, -1.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { if (move == TRUE) { osNpcStopMoveToTarget(npc); llSetTimerEvent(3.0); move = FALSE; } else { if (step == FALSE) { osNpcSay(npc, "Hello world!"); step = TRUE; } osNpcMoveToTarget(npc, llGetPos() + <5.0, -1.0, 0.0>, OS_NPC_NO_FLY); llSetTimerEvent(1.0); move = TRUE; } } touch_start(integer number) { llSetTimerEvent(0.0); osNpcSay(npc, "Goodbye!"); osNpcRemove(npc); npc = NULL_KEY; state default; } } | |
Notes | |
This function was added in 0.7.2-post-fixes |