OsPlaySound
From OpenSimulator
(Difference between revisions)
m (Use 0 and not None for no function delay.) |
(Add exemples) |
||
Line 5: | Line 5: | ||
|delay=0 | |delay=0 | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
− | osPlaySound( | + | // |
− | + | // osPlaySound Script Example | |
+ | // | ||
+ | |||
+ | string sound; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | sound = llGetInventoryName(INVENTORY_SOUND, 0); | ||
+ | |||
+ | if (sound == "") | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | osPlaySound(1, sound, 1.0); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | '''And with uuid:''' | ||
+ | <source lang="lsl"> | ||
+ | // | ||
+ | // osPlaySound Script Example | ||
+ | // | ||
+ | |||
+ | string sound = "d7a9a565-a013-2a69-797d-5332baa1a947"; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | if (osIsUUID(sound)) | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | osPlaySound(1, sound, 1.0); | ||
+ | } | ||
+ | } | ||
</source> | </source> | ||
|description=Play the specified sound once at the specified volume. | |description=Play the specified sound once at the specified volume. |
Revision as of 13:47, 27 November 2020
osPlaySound(integer linknum, string sound, float volume)
| |
Play the specified sound once at the specified volume.
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osPlaySound Script Example // string sound; default { state_entry() { sound = llGetInventoryName(INVENTORY_SOUND, 0); if (sound == "") { llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); } } touch_start(integer number) { osPlaySound(1, sound, 1.0); } } And with uuid: // // osPlaySound Script Example // string sound = "d7a9a565-a013-2a69-797d-5332baa1a947"; default { state_entry() { if (osIsUUID(sound)) { llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } touch_start(integer number) { osPlaySound(1, sound, 1.0); } } | |
Notes | |
This function was added in 0.9.0.1 |