YENGconstant
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(Difference between revisions)
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constant badidea = "2" + 3 // will be string "23" | constant badidea = "2" + 3 // will be string "23" | ||
− | This last example illustrates that mixed types, specially when one is a string, can be confusing, and should be avoid | + | This last example illustrates that mixed types, specially when one is a string, can be confusing, and should be avoid<br> |
+ | since will make harder to understand a script, the opposite of its purpose. | ||
other operations supported | other operations supported | ||
& | ^ ~ for integer types | & | ^ ~ for integer types | ||
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possible the use of any operation should just be avoid.<br> | possible the use of any operation should just be avoid.<br> | ||
− | better to only use to define a simple constant | + | better to only use to define a simple constant at top of program, easy to change later. |
constant textureID = "0d3b69fe-1b6e-40f3-8e5f-933814df3b7b"; | constant textureID = "0d3b69fe-1b6e-40f3-8e5f-933814df3b7b"; |
Revision as of 22:26, 19 September 2020
constant allows to define a constant value that is evaluated and all its occurrences in code are replaced by that value at compile time.
its type is by the types are right side expression, and very confusing
constant endlimit = 0.1 // will be a float constant start = 1 // will be a integer constant idea = 2 + 3 // will be integer 5 constant idea = 2 + 3.0 // will be string 5.0 since it is at compile time will mean integer 5 constant badidea = "2" + 3 // will be string "23"
This last example illustrates that mixed types, specially when one is a string, can be confusing, and should be avoid
since will make harder to understand a script, the opposite of its purpose.
other operations supported
& | ^ ~ for integer types - * / % for integer or float types
note that evaluation precedent is not the best, the use of () is a must
constant ar = 2 + (2 & 1); //will be 2 constant ar = 2 + 2 & 1; //will be 0, ie code did (2 + 2) & 1
possible the use of any operation should just be avoid.
better to only use to define a simple constant at top of program, easy to change later.
constant textureID = "0d3b69fe-1b6e-40f3-8e5f-933814df3b7b";