OsSetStandTarget
From OpenSimulator
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|function_syntax=osSetStandTarget(vector feetTarget) | |function_syntax=osSetStandTarget(vector feetTarget) | ||
|csharp_syntax= | |csharp_syntax= | ||
− | |description= Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that. | + | |description= Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that. Zero vector (<0,0,0>) disables it |
− | + | ||
This vector is stored on the prim, even if the script is removed | This vector is stored on the prim, even if the script is removed | ||
|threat_level= None | |threat_level= None |
Revision as of 12:24, 23 January 2020
osSetStandTarget(vector feetTarget)
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Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that. Zero vector (<0,0,0>) disables it
This vector is stored on the prim, even if the script is removed | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Notes | |
This function was added in 0.9.2.0 |