OsNpcSetProfileImage
From OpenSimulator
(Difference between revisions)
Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
|threat_level=Low | |threat_level=Low | ||
− | | | + | |permissions=${OSSL|osslNPC} |
|function_syntax=osNpcSetProfileImage(key npc, string image) | |function_syntax=osNpcSetProfileImage(key npc, string image) | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> |
Revision as of 20:07, 25 September 2019
osNpcSetProfileImage(key npc, string image)
| |
Set image in created NPC's profile.
One can use UUID of the texture or name of texture included in prim's inventory. See also OsNpcSetProfileAbout. | |
Threat Level | Low |
Permissions | ${OSSL|osslNPC} |
Extra Delay | No function delay specified |
Example(s) | |
// // osNpcSetProfileImage Example // key npc = NULL_KEY; string image = "My Photo"; default { touch_start(integer number) { if (npc == NULL_KEY) { osOwnerSaveAppearance("MyClone"); llSetTimerEvent(2.0); } else { osNpcRemove(npc); npc = NULL_KEY; llRemoveInventory("MyClone"); } } timer() { llSetTimerEvent(0.0); npc = osNpcCreate("John", "Smith", llGetPos() + <0.0, 0.0, 2.0>, "MyClone"); osNpcSetProfileImage(npc, image); } } |