OsApproxEquals
From OpenSimulator
(Difference between revisions)
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if(osApproxEquals(pos, otherpos, 0.2)) // on Xengine use if(osApproxEquals(pos, otherpos, 0.2) == 1) | if(osApproxEquals(pos, otherpos, 0.2)) // on Xengine use if(osApproxEquals(pos, otherpos, 0.2) == 1) | ||
llOwnerSay("Positions are almost equal"); | llOwnerSay("Positions are almost equal"); | ||
+ | |||
+ | if(osApproxEquals(pos, otherpos)) // on Xengine use if(osApproxEquals(pos, otherpos) == 1) | ||
+ | llOwnerSay("Positions are closer than 0.000001"); | ||
+ | |||
... | ... | ||
</source> | </source> |
Revision as of 14:30, 20 February 2019
integer osApproxEquals(float a, float b)
integer osApproxEquals(vector va, vector vb) | |
Returns 1 (true) if the quantities or all their components do not differ by the margin value, or 1e-6, if margin is not provided. Returns 0 (false) otherwise. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
... if(osApproxEquals(pos, otherpos, 0.2)) // on Xengine use if(osApproxEquals(pos, otherpos, 0.2) == 1) llOwnerSay("Positions are almost equal"); if(osApproxEquals(pos, otherpos)) // on Xengine use if(osApproxEquals(pos, otherpos) == 1) llOwnerSay("Positions are closer than 0.000001"); ... | |
Notes | |
Implemented November 20, 2018 |