OsForceAttachToAvatarFromInventory
From OpenSimulator
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* itemName - The name of the item. If this is not found then a warning is said to the owner. | * itemName - The name of the item. If this is not found then a warning is said to the owner. | ||
* attachmentPoint - The attachment point. For example, ATTACH_CHEST. | * attachmentPoint - The attachment point. For example, ATTACH_CHEST. | ||
| − | |||
| − | |||
|threat_level=High | |threat_level=High | ||
|permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | |permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | ||
Revision as of 18:08, 15 November 2018
void osForceAttachToAvatarFromInventory(string itemName, integer attachmentPoint)
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Attach an inventory item in the object containing this script to the script owner without asking for PERMISSION_ATTACH. Nothing happens if the avatar is not in the region.
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| Threat Level | High |
| Permissions | ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Notes | |
| This function was added in 0.7.4-post-fixes | |