OsPreloadSound
From OpenSimulator
(Difference between revisions)
m (Missed a parameter and corrected the function description) |
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Line 5: | Line 5: | ||
|delay=1 | |delay=1 | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
− | osPreloadSound(linknum, " | + | osPreloadSound(linknum, "c98100c4-6a2a-456c-a5ba-3cfdb5c14715"); |
osPreloadSound(linknum, "Name of sound in this prim"); | osPreloadSound(linknum, "Name of sound in this prim"); | ||
</source> | </source> | ||
|description=Preload the specified sound in viewers of nearby avatars. | |description=Preload the specified sound in viewers of nearby avatars. | ||
− | The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the | + | The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim. |
|additional_info= | |additional_info= | ||
This function was added in 0.9.0.1 | This function was added in 0.9.0.1 | ||
+ | |||
+ | Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked | ||
}} | }} |
Revision as of 11:27, 14 November 2018
osPreloadSound(integer linknum, string sound)
| |
Preload the specified sound in viewers of nearby avatars.
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 1 seconds |
Example(s) | |
osPreloadSound(linknum, "c98100c4-6a2a-456c-a5ba-3cfdb5c14715"); osPreloadSound(linknum, "Name of sound in this prim"); | |
Notes | |
This function was added in 0.9.0.1
Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked |