OsNpcLoadAppearance
From OpenSimulator
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| − | |additional_info='''An important hint:''' | + | |additional_info=This function was added in 0.7.2-post-fixes |
| + | '''An important hint:''' | ||
This function works only for the npc owner. | This function works only for the npc owner. | ||
You must create the npc with [[OsNpcCreate]] and the option OS_NPC_NOT_OWNED to allow all others to change the appearance. | You must create the npc with [[OsNpcCreate]] and the option OS_NPC_NOT_OWNED to allow all others to change the appearance. | ||
}} | }} | ||
Revision as of 07:58, 15 October 2018
osNpcLoadAppearance(key npc, string notecard)
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| Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | |
| Threat Level | High |
| Permissions | ${XEngine|osslNPC} |
| Extra Delay | 0 seconds |
| Example(s) | |
//Load an appearance notecard on the collided npc with the same name like the npc. default { collision_start(integer num) //On Collision { if(osIsNpc(llDetectedKey(0))) //Check is the the agent an npc { if(llGetInventoryType(llDetectedName(0)) == INVENTORY_NOTECARD) //is the notecard available { osNpcLoadAppearance(llDetectedKey(0), llDetectedName(0)); //load the new appearance } } } } | |
| Notes | |
| This function was added in 0.7.2-post-fixes
An important hint: This function works only for the npc owner. You must create the npc with OsNpcCreate and the option OS_NPC_NOT_OWNED to allow all others to change the appearance. | |