OsSetTerrainHeight

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m (Added permissions and delay information)
m (Added note stating which version of OpenSim introduced this function)
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|permissions=ESTATE_MANAGER,ESTATE_OWNER
 
|permissions=ESTATE_MANAGER,ESTATE_OWNER
 
|delay=0
 
|delay=0
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|additional_info=This function was added in 0.7.2-post-fixes
 
|function_syntax=integer osSetTerrainHeight(integer x, integer y, float val)
 
|function_syntax=integer osSetTerrainHeight(integer x, integer y, float val)
 
|csharp_syntax= integer osSetTerrainHeight(integer x, integer y, double val)
 
|csharp_syntax= integer osSetTerrainHeight(integer x, integer y, double val)

Revision as of 07:49, 15 October 2018

integer osSetTerrainHeight(integer x, integer y, float val)
C#: integer osSetTerrainHeight(integer x, integer y, double val)
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
default
 {
    touch_start()
    {
       OsSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
Notes
This function was added in 0.7.2-post-fixes
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