OsDie
From OpenSimulator
(Difference between revisions)
m (Updated the notes about restrictions on the use of this function) |
m (Added note stating which version of OpenSim introduced this function) |
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|description=Deletes an object depending on the target uuid. | |description=Deletes an object depending on the target uuid. | ||
|additional_info=Only objects rezzed by the script can be deleted. This function can not be used on attachments, or to delete an object containing a script that calls this function. | |additional_info=Only objects rezzed by the script can be deleted. This function can not be used on attachments, or to delete an object containing a script that calls this function. | ||
+ | This function was added in the 0.9 version of Open Simulator. | ||
}} | }} |
Revision as of 11:57, 10 September 2018
float osDie(key objectUUID)
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Deletes an object depending on the target uuid. | |
Threat Level | Low |
Permissions | ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Notes | |
Only objects rezzed by the script can be deleted. This function can not be used on attachments, or to delete an object containing a script that calls this function.
This function was added in the 0.9 version of Open Simulator. |