OsSetTerrainHeight
From OpenSimulator
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m (some syntax modification (may be major or minor)) |
m (Added permissions and delay information) |
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{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
+ | |permissions=ESTATE_MANAGER,ESTATE_OWNER | ||
+ | |delay=0 | ||
|function_syntax=integer osSetTerrainHeight(integer x, integer y, float val) | |function_syntax=integer osSetTerrainHeight(integer x, integer y, float val) | ||
|csharp_syntax= integer osSetTerrainHeight(integer x, integer y, double val) | |csharp_syntax= integer osSetTerrainHeight(integer x, integer y, double val) |
Revision as of 18:07, 25 October 2017
integer osSetTerrainHeight(integer x, integer y, float val)
C#: integer osSetTerrainHeight(integer x, integer y, double val) | |
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.
Sets terrain height X & Y Values, double = float. osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } |