OsForceAttachToOtherAvatarFromInventory
From OpenSimulator
(Difference between revisions)
m (Added permissions and delay information) |
m (Fixed threat level and permissions) |
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In OpenSimulator 0.7.4. | In OpenSimulator 0.7.4. | ||
− | |threat_level= | + | |threat_level=VeryHigh |
− | |permissions= | + | |permissions=false |
|delay=0 | |delay=0 | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> |
Revision as of 07:33, 25 October 2017
void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, integer attachmentPoint)
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Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH. Nothing happens if the avatar is not in the region.
In OpenSimulator 0.7.4. | |
Threat Level | VeryHigh |
Permissions | Use of this function is always disabled by default |
Extra Delay | 0 seconds |
Example(s) | |
//Author: mewtwo0641 //Simple example for osForceAttachToOtherAvatarFromInventory that attaches a list of items on touch //List of items in object inventory to be attached in format: item_name, attach_point list items = [ "Belt", (string)ATTACH_BELLY, "Hat", (string)ATTACH_HEAD, "Left Shoe", (string)ATTACH_LFOOT, "Right Shoe", (string)ATTACH_RFOOT ]; key toucher; default { touch_start(integer x) { toucher = llDetectedKey(0); integer i = 0; for(i; i < llGetListLength(items); i++) { string name = llList2String(items, i); integer point = (integer)llList2String(items, i + 1); osForceAttachToOtherAvatarFromInventory(toucher, name, point); i++; } } } |