OsSetInertiaAsCylinder
From OpenSimulator
(Difference between revisions)
Line 16: | Line 16: | ||
} | } | ||
</source> | </source> | ||
− | |description=Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius radius and length | + | |description=Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius radius and length lenght, placed at the center of mass and rotated by rot in the root prim local frame. Call osClearInertia to undo. |
<div style="background-color:#FFA0A0; padding:10px; padding-bottom:5px; border: 1px #FF544F solid"> | <div style="background-color:#FFA0A0; padding:10px; padding-bottom:5px; border: 1px #FF544F solid"> | ||
Line 27: | Line 27: | ||
* radius radius of a cylinder used to calculate the new inertia | * radius radius of a cylinder used to calculate the new inertia | ||
* length length of a cylinder used to calculate the new inertia | * length length of a cylinder used to calculate the new inertia | ||
− | * rot rotation of the cylinder in local frame. | + | * rot rotation of the cylinder in the root prim local frame. |
| | | | ||
}} | }} |
Revision as of 15:18, 9 August 2017
osSetInertiaAsCylinder(float mass, float radius, float lenght, vector centerOfMass, rotation rot)
| |
Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius radius and length lenght, placed at the center of mass and rotated by rot in the root prim local frame. Call osClearInertia to undo.
Caution ! Only supported by ubOde for now Arguments:
| |
Threat Level | None |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// Example of osSetInertiaAsCylinder default { state_entry() { ... osSetInertiaAsCylinder(20.0, 0.5, 2.0, <-0.5,0.5,1.0>, ZERO_ROTATION); ... } } |