OsSetInertiaAsCylinder
From OpenSimulator
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'''Caution !''' Only supported by '''ubOde''' for now | '''Caution !''' Only supported by '''ubOde''' for now | ||
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| + | ===== Arguments: ===== | ||
| + | * Mass new total mass of link set | ||
| + | * centerOfMass new location of center of mass relative to root prim in local frame | ||
| + | * radius radius of a cylinder used to calculate the new inertia | ||
| + | * length length of a cylinder used to calculate the new inertia | ||
| + | * rot rotation of the cylinder in local frame. | ||
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Revision as of 15:17, 9 August 2017
osSetInertiaAsCylinder(float mass, float radius, float lenght, vector centerOfMass, rotation rot)
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| Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius radius and length of size lenght, placed at the center of mass and rotated by rot in the root prim local frame. Call osClearInertia to undo.
Caution ! Only supported by ubOde for now Arguments:
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| Threat Level | None |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
// Example of osSetInertiaAsCylinder default { state_entry() { ... osSetInertiaAsCylinder(20.0, 0.5, 2.0, <-0.5,0.5,1.0>, ZERO_ROTATION); ... } } | |