OsSetInertiaAsSphere
From OpenSimulator
(Difference between revisions)
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{{osslfunc | {{osslfunc | ||
|threat_level=None | |threat_level=None | ||
− | |function_syntax=osSetInertiaAsSphere(float mass, float radius, | + | |function_syntax=osSetInertiaAsSphere(float mass, float radius, vector centerOfMass) |
|csharp_syntax= | |csharp_syntax= | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
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} | } | ||
</source> | </source> | ||
− | |description=... | + | |description=Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a sphere of radius radius, placed at the center of mass. Call osClearInertia to undo. |
<div style="background-color:#FFA0A0; padding:10px; padding-bottom:5px; border: 1px #FF544F solid"> | <div style="background-color:#FFA0A0; padding:10px; padding-bottom:5px; border: 1px #FF544F solid"> | ||
'''Caution !''' Only supported by '''ubOde''' for now | '''Caution !''' Only supported by '''ubOde''' for now |
Revision as of 15:06, 9 August 2017
osSetInertiaAsSphere(float mass, float radius, vector centerOfMass)
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Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a sphere of radius radius, placed at the center of mass. Call osClearInertia to undo.
Caution ! Only supported by ubOde for now | |
Threat Level | None |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// Example of osSetInertiaAsSphere default { state_entry() { ... } } |