OsGetHealRate

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|description=Gets an avatars health rate by key and returns the value as a float.
+
|description=Gets the current automatic healing rate in % per second.
  
 
Default heal rate is now around 0.5% per second.<br />
 
Default heal rate is now around 0.5% per second.<br />

Revision as of 05:49, 15 April 2017

float osGetHealRate(key avatar)
Gets the current automatic healing rate in % per second.

Default heal rate is now around 0.5% per second.
A value of zero can disable automatic heal, current maximum value is 100 % per second.

See also OsSetHealRate.

Threat Level None
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
//
// osGetHealth Script Exemple
//
 
default
{
    state_entry()
    {
        key uuid = llGetOwner();
        osSetHealRate(uuid, 10.0);
        osCauseDamage(uuid, 50.0);
        llOwnerSay("osGetHealRate = " + (string)osGetHealRate(uuid));
        llOwnerSay(llKey2Name(uuid) + " has " + (string)osGetHealth(uuid) + "% health left.");
    }
}
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