OsCheckODE
From OpenSimulator
(Difference between revisions)
Line 11: | Line 11: | ||
state_entry() | state_entry() | ||
{ | { | ||
− | |||
− | |||
if (osCheckODE()) | if (osCheckODE()) | ||
{ | { | ||
Line 18: | Line 16: | ||
} | } | ||
− | else // if (!osCheckODE()) | + | llSleep(5.0); |
+ | llDie(); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | <source lang="lsl"> | ||
+ | // | ||
+ | // Example of osCheckODE() | ||
+ | // Returns 1 if OpenDynamicsEngine is enable else return 0 | ||
+ | // | ||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | if (!osCheckODE()) | ||
{ | { | ||
− | llOwnerSay(" is not compatible with legacy ODE physics engine"); | + | llOwnerSay("This script is not compatible with legacy ODE physics engine."); |
} | } | ||
Revision as of 04:42, 15 April 2017
integer osCheckODE()
| |
That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is is, or 0 ( FALSE ) if not. | |
Threat Level | None |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// // Example of osCheckODE() // Returns 1 if OpenDynamicsEngine is enable else return 0 // default { state_entry() { if (osCheckODE()) { llOwnerSay("This script requires Bullet or ubOde physics engine"); } llSleep(5.0); llDie(); } } // // Example of osCheckODE() // Returns 1 if OpenDynamicsEngine is enable else return 0 // default { state_entry() { if (!osCheckODE()) { llOwnerSay("This script is not compatible with legacy ODE physics engine."); } llSleep(5.0); llDie(); } } |