OsCheckODE

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Line 11: Line 11:
 
     state_entry()
 
     state_entry()
 
     {
 
     {
        llOwnerSay("osCheckODE = " + osCheckODE());
 
 
 
         if (osCheckODE())
 
         if (osCheckODE())
 
         {
 
         {
Line 18: Line 16:
 
         }
 
         }
  
         else // if (!osCheckODE())
+
         llSleep(5.0);
 +
        llDie();
 +
    }
 +
}
 +
</source>
 +
<source lang="lsl">
 +
//
 +
// Example of osCheckODE()
 +
// Returns 1 if OpenDynamicsEngine is enable else return 0
 +
//
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        if (!osCheckODE())
 
         {
 
         {
             llOwnerSay(" is not compatible with legacy ODE physics engine");
+
             llOwnerSay("This script is not compatible with legacy ODE physics engine.");
 
         }
 
         }
  

Revision as of 04:42, 15 April 2017

integer osCheckODE()
That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is is, or 0 ( FALSE ) if not.
Threat Level None
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
//
// Example of osCheckODE()
// Returns 1 if OpenDynamicsEngine is enable else return 0
//
default
{
    state_entry()
    {
        if (osCheckODE())
        {
            llOwnerSay("This script requires Bullet or ubOde physics engine");
        }
 
        llSleep(5.0);
        llDie();
    }
}
//
// Example of osCheckODE()
// Returns 1 if OpenDynamicsEngine is enable else return 0
//
default
{
    state_entry()
    {
        if (!osCheckODE())
        {
            llOwnerSay("This script is not compatible with legacy ODE physics engine.");
        }
 
        llSleep(5.0);
        llDie();
    }
}
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