OsRevokeScriptPermissions
From OpenSimulator
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(Created page with "{{osslfunc |threat_level=Severe |function_syntax=void osRevokeScriptPermissions(key revoked_key, string function) |ossl_example=<source lang="lsl"> list functions = ["osNpcCre...") |
Revision as of 09:22, 27 February 2015
void osRevokeScriptPermissions(key revoked_key, string function)
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Dynamically allow/disallow ossl execution to owner/creator/group by function name. | |
Threat Level | Severe |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
list functions = ["osNpcCreate", "osNpcGetPos", "osNpcLoadAppearance", "osNpcGetRot", "osNpcMoveTo", "osNpcRemove", "osNpcSaveAppearance", "osNpcSay", "osNpcSetRot","osNpcSit", "osNpcStand", "osNpcPlayAnimation", "osNpcStopAnimation","osNpcMoveToTarget", "osNpcStopMoveToTarget", "osOwnerSaveAppearance", "osAgentSaveAppearance"]; default { state_entry() { llSetColor(<1,0,0>,ALL_SIDES); } touch_start(integer det) { llSay(0, "Enable"); osGrantScriptPermissions(llGetOwner(), functions); state enabled; } } state enabled { state_entry() { llSetColor(<0,1,0>,ALL_SIDES); llSay(0, "ossl functions enabled"); } touch_start(integer det) { osRevokeScriptPermissions(llGetOwner(), functions); state default; } } This example will allow the owner of this object to create and manipulate NPCs. To allow other possibilities, change the llGetOwner() to any key for another avatar or group. The osRevokeScriptPermissions uses the same syntax to remove previuosly granted permissions. |