Roadmap
From OpenSimulator
(Difference between revisions)
Line 10: | Line 10: | ||
== 0.6 Proposed == | == 0.6 Proposed == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* Database | * Database | ||
− | ** | + | ** NHibernate (if possible. This unifies a lot of the data paths and there is some sample NHibernate code on the list) |
− | + | ** Persistance for AV Appear across Sim Reboots (partial implementation by MW already) | |
− | + | ||
− | + | ||
− | + | ||
− | ** | + | |
* Scripting | * Scripting | ||
− | ** | + | ** Complete LSL functions (~ 30% now) |
− | ** | + | ** Script engine base improvements |
− | ** | + | |
+ | * Grid Mode | ||
+ | ** OGS2 REST protocol (we've been kicking this around for a while, perhaps 0.6 is the right time for it?) | ||
* Physics | * Physics | ||
− | |||
− | |||
** Hollow and Cut Prims support (need to write for 20 prim types) | ** Hollow and Cut Prims support (need to write for 20 prim types) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
* Canned Assets | * Canned Assets | ||
Line 48: | Line 31: | ||
** Animations | ** Animations | ||
** Textures | ** Textures | ||
+ | |||
+ | * Profile | ||
+ | ** Would like to write a Profile Module interface that lets you backend the profile pane to various different directory services (sdague) | ||
+ | |||
+ | In Progress - n/a | ||
+ | |||
+ | == Future == | ||
+ | |||
+ | == Uncategorized == | ||
+ | |||
+ | * Physics | ||
+ | ** BulletX work | ||
+ | |||
[[Category:Main]] | [[Category:Main]] | ||
[[Category:Development]] | [[Category:Development]] |
Revision as of 07:27, 7 February 2008
The big massive to do list. Will start to try to put up content in reasonable order here.
Contents |
Current Version 0.5 (SVN3172)
- Database
-
Enable mysql for storing assetsdone (When?) -
Enable mysql for inventorydone (When?)
-
- Grid Mode
-
Asset Server, using a primitive asset formatdone (When?) -
Inventory Serverdone (When?)
-
0.6 Proposed
- Database
- NHibernate (if possible. This unifies a lot of the data paths and there is some sample NHibernate code on the list)
- Persistance for AV Appear across Sim Reboots (partial implementation by MW already)
- Scripting
- Complete LSL functions (~ 30% now)
- Script engine base improvements
- Grid Mode
- OGS2 REST protocol (we've been kicking this around for a while, perhaps 0.6 is the right time for it?)
- Physics
- Hollow and Cut Prims support (need to write for 20 prim types)
- Canned Assets
- Clothes
- Bodies
- Prim Objects
- Animations
- Textures
- Profile
- Would like to write a Profile Module interface that lets you backend the profile pane to various different directory services (sdague)
In Progress - n/a
Future
Uncategorized
- Physics
- BulletX work