LLUDP ClientStack

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(Created page with "=Introduction= These are draft notes on OpenSimulator's implementation of the LLUDP ClientStack, a chunk of code which is used to send and receive packets from viewers (clients)...")

Revision as of 10:22, 18 July 2013

Introduction

These are draft notes on OpenSimulator's implementation of the LLUDP ClientStack, a chunk of code which is used to send and receive packets from viewers (clients) implementing the Linden Labs virtual environment protocol.

As such, this stack handles

  • Initial setup of an instance of the stack for a viewer.
  • Handling of inbound UDP messages from a connected viewer.
  • Sending of outbound UDP messages to a connected viewer.
  • Throttling of outbound messages.
  • Sending and receive of ack messages, both inline within other messages and as standalone messages.
  • Resending of messages that are marked as reliable but for which receipt has not been acknowledged by the viewer.
  • Throttling of outgoing UDP messages.
  • Pooling of clientstack structures (e.g. classes representing messages) in order to improve efficiency and reduce memory usage.

Other references

  • Sim Throttles contains very old information on the implementation of throttles. This has likely changed considerably but could still be useful.
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