User:Allen Kerensky/Myriad Lite Roadmap

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(Added note about Tanja's project)
(reorganized roadmap)
Line 97: Line 97:
 
* <del>Add DEATHPOINT to region server, notecard, and client for osTeleportAgent configuration</del>
 
* <del>Add DEATHPOINT to region server, notecard, and client for osTeleportAgent configuration</del>
 
* <del>Add TeleportAgentHome or osTeleportAgent to DEATHPOINT on die, RESPAWNPOINT on respawn into Module_Resilience</del>
 
* <del>Add TeleportAgentHome or osTeleportAgent to DEATHPOINT on die, RESPAWNPOINT on respawn into Module_Resilience</del>
* <del>Relicense in CC-BY and BSD for full OpenSim adoption</del>
+
* <del>Relicense in CC-BY and BSD for full OpenSim adoption</del> (4 previews early!)
  
== Preview 7: Character Build, Update, Messages, NPC Design ==
+
== Preview 7: Setting Specifics ==
The focus of Preview 7 will be 3 things:
+
The focus of this preview will be to build out all of the setting-specific parts of the core Myriad RPG book.
# Clean up all of the message passing between scripts to use a universal format/specification.
+
 
# Since I need to visit all scripts to update message formats and processing, will also embed updater capabilities and fix some minor opensim compatible issues with attach events, region change, and teleport.
+
* <del>Create Myriad Adventurer Handbook</del>
# Finish the character sheet module, character creator, and character updater work started in Preview 6 to get all the character builder working correctly under control of character sheet module, get all of the character sheet updaters working.
+
* <del>Create Myriad Region Owners Handbook</del>
 +
[[User:Allen_Kerensky/Myriad_Lite_Dev|DEV IN PROGRESS]] - NOTE Parallel C++ viewer patch and C# opensim module work has begun.
 +
 
 +
* Implement setting specifics
 +
** Statistics
 +
** Resiliences
 +
** Templates
 +
** Boons
 +
** Flaws
 +
** Skills
 +
** Special Effect Abilities including Magic, Occult, and Psionic abilities
 +
** Equipment
 +
 
 +
== Preview 8: Character Builder ==
 +
The focus of Preview 8 will be to finish the character builder/updater started in Preview 5 and 6 once all standard setting options are available
  
[[User:Allen_Kerensky/Myriad_Lite_Dev|DEV IN PROGRESS]]
 
* Design universal Myriad message format to be used between all Myriad scripts
 
* Revised Armor Module to avoid lack of opensim detach
 
* Revised attachment code to reset/resume after changed teleport and changed region events
 
* Revised server code to reset/resume after changed region restart events
 
* Social Combat
 
* Mortal Combat Stunts
 
* Social Combat Quotes
 
* Updaters (possible llLoadRemoteScriptPin setup)
 
 
* Character Builder Controller - rewrite to load/store/control in correlation with region servers and character sheet module
 
* Character Builder Controller - rewrite to load/store/control in correlation with region servers and character sheet module
 
* Character Builder integration with updated character sheet module
 
* Character Builder integration with updated character sheet module
Line 123: Line 128:
 
** Gradual Progression (client in testing, character updater not started)
 
** Gradual Progression (client in testing, character updater not started)
 
** Random Progression (client in testing, character updater not started)
 
** Random Progression (client in testing, character updater not started)
 +
 +
== Preview 9: Critters and Conflicts ==
 +
The focus for Preview 9 will be to provide the opponents to fight and NPCs to interact with.
 +
 
* NPC Critters/Goons (Revised)
 
* NPC Critters/Goons (Revised)
 
* NPC Specialists
 
* NPC Specialists
 
* NPC Detailed
 
* NPC Detailed
 +
* Social Combat
 +
* Mortal Combat Stunts
 +
* Social Combat Quotes
  
== Preview 8: Past ==
+
== Preview 10: Cleanup and Release 1.0 ==
The focus of Preview 8 will be to build out all of the historic, medieval, and fantasy parts of the core Myriad RPG book.
+
The focus of Preview 10 will be 3 things:
 +
# Visit all scripts to update message formats and processing to use a universal format/specification.
 +
# Embed updater capabilities
 +
# Fix remaining script-by-script minor issues such as OpenSim-compatible attach/detach, region change and teleport script restart, etc.
  
* Implement Medieval- and Fantasy-related Setting Specifics
+
* Design universal Myriad message format to be used between all Myriad scripts
** Statistics
+
* Revised Armor Module to avoid lack of opensim detach
** Resiliences
+
* Revised attachment code to reset/resume after changed teleport and changed region events
** Templates
+
* Revised server code to reset/resume after changed region restart events
** Boons
+
* Updaters (possible llLoadRemoteScriptPin setup)
** Flaws
+
* Final bugfixes
** Skills
+
* Release 1.0 to Community Development
** Special Effect Abilities including Magical and Spell-casting abilties
+
** Equipment
+
  
== Preview 9: Present ==
+
== Beyond 1.0: Possible Expansions ==
The focus of Preview 9 will be to build out all of the modern era and horror (usually based in modern-ish era as well) parts of the core Myriad RPG book.
+
* Resource Gathering
 
+
* Crop Harvesting
* Implement Modern and Horror-related Setting-specifics
+
* Crafting
** Statistics
+
* Technology Tree
** Resiliences
+
* Roleplay Currency
** Templates
+
* Intersim Trade and Economics
** Boons
+
* Expanded vehicle combat
** Flaws
+
** Skills
+
** Special Effect Abilities including Occult abilities
+
** Equipment
+
 
+
== Preview 10: Future ==
+
The focus of Preview 10 will be to build out all of the science-fiction and futuristic parts of the core Myriad RPG book.
+
 
+
* Implement Futuristic- and Science-Fiction-related Setting specifics
+
** Statistics
+
** Resiliences
+
** Templates
+
** Boons
+
** Flaws
+
** Skills
+
** Special Effect Abilities including Psionic abilities
+
** Equipment
+
 
+
== Release 1.0: Universal and Release ==
+
* Implement final remaining universal setting specifics
+
** Statistics
+
** Resiliences
+
** Templates
+
** Boons
+
** Flaws
+
** Skills
+
** Special Effect Abilities including all eras Mortal and Social Combat abilties
+
** Equipment
+
* Final bugfixes
+
* Release 1.0 Scripts and Objects to Community Development
+

Revision as of 11:01, 18 November 2012

Contents

Myriad Lite Roadmap

H E L P   W A N T E D

Tanja Darwin has stepped forward to investigate  Myriad-style roleplaying
rules and abilities as a C# OpenSim server module and C++ viewer patch
working together.

C# Developers are needed to create an OpenSim module which implements the
Myriad RPG System in a region as middleware which talks to a region database

C++ Developers are needed to create a Third Party Viewer patch to implement
Myriad RPG System in the viewer/client

Please contact Tanja Darwin (OSG) or Allen Kerensky (OSG/SL) if you can help!

Preview 1: Shooting (June 2011)

  • HUD
  • Character Sheet Loader
  • Non-Powered Armor
  • Firearm
  • Bullet
  • Ranged Combat Skill Handler
  • Opposed Test Handler
  • Practice Target

Preview 2: Fists, Melee, Healing (June 2011)

  • Healing
  • Melee Weapon
  • Built in Fist Fighter
  • Close Combat Skill Handler
  • Hovertext Meter

Preview 3: Commenting (August 2011)

  • Heavily Commented Code

Preview 4: Quests ( Sept. 2011 )

  • Contributed: BAM Adventure Giver NPC
  • Contributed: BAM Collision Goal
  • Contributed: BAM Location Goal
  • Contributed: BAM Touch Goal
  • HUD BAM Module
  • Holster
  • Power Armor

Preview 5: Character Builder (Feb. 2012)

  • HUD Unopposed Test Handler
  • Region CSVs Servers
  • Region Settings Server
  • Region Templates Server
  • Character Builder
  • Narrators
  • Contributed: BAM-compatible Traps

Preview 6: Modular HUD, NPCs, Re-icense (August 2012)

The focus of preview 6 is creating the rest of the foundation roleplaying platform and lay the groundwork for character builder/updater: modularize HUD to work around script memory constraints, NPCs, and re-license

  • Improved Armor HUD Module
  • Improved Armor Attachment
  • Myriad Lite v0.1.1
  • Rumor Server
  • Rumor HUD Module
  • Myriad Lite v0.1.2
  • CSV Server: Equipment with defined Resource Point costs
  • HUD Module Character Sheet Loader with support for default or region specific character sheets
  • Myriad Lite v0.1.3
  • HUD Module Close Combat Skill (Fist Fighter / Melee)
  • Myriad Lite v0.1.4
  • HUD Module Ranged Combat Skill (Firearms)
  • Myriad Lite v0.1.5
  • HUD Module Character Sheet Loader with drop down menu for multiple characters per region if needed
  • Myriad Lite v0.1.6
  • Update character sheet module to pick default character sheet if drop down menu is ignored
  • Add ESTATE= keyword to region setting server
  • HUD Module Damage and Health
  • Myriad Lite v0.1.7
  • Turret script for autofire - Myriad damage to players
  • Add ESTATE= check to Character Sheet Module
  • HUD Module Damage and Health Movelock
  • HUD Module Talker/Emoter
  • Add PROGRESSION= options to Region Settings Server
  • Add base stats to all example skills for random progression, publish new Skills CSV and Skills CSV Server Code
  • HUD Module World Effect Library Language (WELL)
  • Add dice roller to Talker/Emoter (Myriad Lite v0.1.9 20120704)
  • BAM Adventure Giver NPC generates Rumors
  • BAM Collision Goal Rumors
  • BAM Location Goal generates Rumors
  • BAM Touch Goal generates Rumors
  • Narrator generates Rumors
  • NPC Goons framework built, need more design and input
  • Meter code moved from HUD into its own Module
  • Meter Attach: Custom format strings
  • Meter Attach: Species/Career/Faction support
  • Region Status Board for character health/combat stats
  • Add RESPAWNPOINT to region server, notecard, and client for osTeleportAgent configuration
  • Add DEATHPOINT to region server, notecard, and client for osTeleportAgent configuration
  • Add TeleportAgentHome or osTeleportAgent to DEATHPOINT on die, RESPAWNPOINT on respawn into Module_Resilience
  • Relicense in CC-BY and BSD for full OpenSim adoption (4 previews early!)

Preview 7: Setting Specifics

The focus of this preview will be to build out all of the setting-specific parts of the core Myriad RPG book.

  • Create Myriad Adventurer Handbook
  • Create Myriad Region Owners Handbook

DEV IN PROGRESS - NOTE Parallel C++ viewer patch and C# opensim module work has begun.

  • Implement setting specifics
    • Statistics
    • Resiliences
    • Templates
    • Boons
    • Flaws
    • Skills
    • Special Effect Abilities including Magic, Occult, and Psionic abilities
    • Equipment

Preview 8: Character Builder

The focus of Preview 8 will be to finish the character builder/updater started in Preview 5 and 6 once all standard setting options are available

  • Character Builder Controller - rewrite to load/store/control in correlation with region servers and character sheet module
  • Character Builder integration with updated character sheet module
    • Points-Based Creator - loads/stores intial points to character sheet module
    • Template-Based Creator - loads/stores initial templates and remaining GP to/from character sheet module
    • Random Creator - loads/stores random allocations and spends to/from character sheet module
  • Progression (client in testing, character updater in testing)
    • Level-Based Progression (client in testing, character updater pending)
    • Gradual Progression (client in testing, character updater not started)
    • Random Progression (client in testing, character updater not started)

Preview 9: Critters and Conflicts

The focus for Preview 9 will be to provide the opponents to fight and NPCs to interact with.

  • NPC Critters/Goons (Revised)
  • NPC Specialists
  • NPC Detailed
  • Social Combat
  • Mortal Combat Stunts
  • Social Combat Quotes

Preview 10: Cleanup and Release 1.0

The focus of Preview 10 will be 3 things:

  1. Visit all scripts to update message formats and processing to use a universal format/specification.
  2. Embed updater capabilities
  3. Fix remaining script-by-script minor issues such as OpenSim-compatible attach/detach, region change and teleport script restart, etc.
  • Design universal Myriad message format to be used between all Myriad scripts
  • Revised Armor Module to avoid lack of opensim detach
  • Revised attachment code to reset/resume after changed teleport and changed region events
  • Revised server code to reset/resume after changed region restart events
  • Updaters (possible llLoadRemoteScriptPin setup)
  • Final bugfixes
  • Release 1.0 to Community Development

Beyond 1.0: Possible Expansions

  • Resource Gathering
  • Crop Harvesting
  • Crafting
  • Technology Tree
  • Roleplay Currency
  • Intersim Trade and Economics
  • Expanded vehicle combat
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