Glossary

From OpenSimulator

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* <span id="region">'''Region'''</span> - A simulated 3D area in OpenSimulator.  Typically 256m x 256m as this is the only area currently supported by the vast majority of Second Life viewers.  Larger areas are achieved by placing regions next to each other, possibly spread across several different OpenSimulator instances.  An alternative is to create a [[#megaregion|megaregion]].
 
* <span id="root_agent">'''Root agent'''</span> - The user's primary presence.  Only one root agent can be present for a given session.  A root agent has an avatar in the scene which represents the user.  See [[#agent|agent]] for more general details on agents.
 
* <span id="root_agent">'''Root agent'''</span> - The user's primary presence.  Only one root agent can be present for a given session.  A root agent has an avatar in the scene which represents the user.  See [[#agent|agent]] for more general details on agents.
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* <span id="session">'''Session'''</span> - A continuous period of communication between a viewer and one or many OpenSimulator instances, from login to logout.
 
* <span id="session">'''Session'''</span> - A continuous period of communication between a viewer and one or many OpenSimulator instances, from login to logout.

Revision as of 13:40, 15 October 2012

Contents

Introduction

Under construction. Please add terms if necessary.

This glossary intends to cover various terms used in OpenSimulator. It may also cover concepts in the code though it may be better to put these in a separate document.

A

  • Agent - A user's presence in a simulator. May be a root agent or a child agent. Each agent is established by a separate connection from the viewer to the simulator in question.

B

C

  • Child agent - A user's presence in a simulator which does not have an accompanying avatar. Child agents are used to receive information about objects and avatars in neighbouring regions so that a user can see them. Therefore, when a root agent is in a region, the viewer also establishes child agents in neighbouring regions. Therefore, there may be 0 or many child agents. See agent for more general details on agents.

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

  • Region - A simulated 3D area in OpenSimulator. Typically 256m x 256m as this is the only area currently supported by the vast majority of Second Life viewers. Larger areas are achieved by placing regions next to each other, possibly spread across several different OpenSimulator instances. An alternative is to create a megaregion.
  • Root agent - The user's primary presence. Only one root agent can be present for a given session. A root agent has an avatar in the scene which represents the user. See agent for more general details on agents.

S

  • Session - A continuous period of communication between a viewer and one or many OpenSimulator instances, from login to logout.
  • Simulator - An instance of OpenSimulator that runs one or more regions.

T

U

V

  • Viewer - A user program to interact with OpenSimulator instances. Commonly, will be dominated by a 3D graphical display of the environment with an avatar at the central focal point, though exceptions such as text-only viewers also exist.

W

X

Y

Z

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