OsForceAttachToAvatarFromInventory

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(Created page with "{{osslfunc |function_syntax=void osForceAttachToAvatarFromInventory(string rawAvatarId, string itemName, integer attachmentPoint) |csharp_syntax= |description=Attach an inventory...")
 
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{{osslfunc
 
{{osslfunc
|function_syntax=void osForceAttachToAvatarFromInventory(string rawAvatarId, string itemName, integer attachmentPoint)
+
|function_syntax=void osForceAttachToAvatarFromInventory(string itemName, integer attachmentPoint)
 
|csharp_syntax=
 
|csharp_syntax=
 
|description=Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH.  Nothing happens if the avatar is not in the region.
 
|description=Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH.  Nothing happens if the avatar is not in the region.
  
* rawAvatarId - The UUID of the avatar to which to attach.  Nothing happens if this is not a UUID.
 
 
* itemName - The name of the item.  If this is not found then a warning is said to the owner.
 
* itemName - The name of the item.  If this is not found then a warning is said to the owner.
 
* attachmentPoint - The attachment point.  For example, ATTACH_CHEST.
 
* attachmentPoint - The attachment point.  For example, ATTACH_CHEST.

Revision as of 05:43, 16 July 2012

void osForceAttachToAvatarFromInventory(string itemName, integer attachmentPoint)
Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH. Nothing happens if the avatar is not in the region.
  • itemName - The name of the item. If this is not found then a warning is said to the owner.
  • attachmentPoint - The attachment point. For example, ATTACH_CHEST.

In current OpenSimulator 0.7.4 development code only.

Threat Level high is unknown threat level
Permissions No permissions specified
Extra Delay No function delay specified


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