User:Allen Kerensky/Myriad Lite Roadmap
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< User:Allen Kerensky(Difference between revisions)
(updated for this morning's dev) |
(updated for close combat module and new HUD version) |
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The focus of preview 6 is creating the rest of the foundation platform - modular HUD to work around script memory constraints, Experience Points and Progression, and NPCs. | The focus of preview 6 is creating the rest of the foundation platform - modular HUD to work around script memory constraints, Experience Points and Progression, and NPCs. | ||
+ | * <del>Myriad Lite v0.1.5</del> (PENDING POST TO DEV PAGE) | ||
* <del>Improved Armor HUD Module</del> | * <del>Improved Armor HUD Module</del> | ||
* <del>Improved Armor Attachment</del> | * <del>Improved Armor Attachment</del> | ||
Line 48: | Line 49: | ||
* <del>CSV Server: Equipment with defined Resource Point costs</del> (PENDING POST TO DEV PAGE) | * <del>CSV Server: Equipment with defined Resource Point costs</del> (PENDING POST TO DEV PAGE) | ||
* <del>HUD Module Character Sheet Loader with support for default or region specific character sheets</del> (PENDING POST TO DEV PAGE) | * <del>HUD Module Character Sheet Loader with support for default or region specific character sheets</del> (PENDING POST TO DEV PAGE) | ||
+ | * <del>HUD Module Close Combat Skill (Fist Fighter / Melee)</del> (PENDING POST TO DEV PAGE) | ||
[[User:Allen_Kerensky/Myriad_Lite_Dev|DEV IN PROGRESS]] | [[User:Allen_Kerensky/Myriad_Lite_Dev|DEV IN PROGRESS]] | ||
* HUD Module Character Sheet Loader with drop down menu for multiple characters per region if needed | * HUD Module Character Sheet Loader with drop down menu for multiple characters per region if needed | ||
− | |||
* HUD Module Ranged Combat Skill | * HUD Module Ranged Combat Skill | ||
* HUD Module Damage and Health | * HUD Module Damage and Health |
Revision as of 16:36, 30 April 2012
Contents |
Myriad Lite Roadmap
Preview 1: Shooting
-
HUD -
Character Sheet Loader -
Non-Powered Armor -
Firearm -
Bullet -
Ranged Combat Skill Handler -
Opposed Test Handler -
Practice Target
Preview 2: Fists, Melee, Healing
-
Healing -
Melee Weapon -
Built in Fist Fighter -
Close Combat Skill Handler -
Hovertext Meter
Preview 3: Commenting
-
Heavily Commented Code
Preview 4: Quests
-
Contributed: BAM Adventure Giver NPC -
Contributed: BAM Collision Goal -
Contributed: BAM Location Goal -
Contributed: BAM Touch Goal -
HUD BAM Module -
Holster -
Power Armor
Preview 5: Character Builder
-
HUD Unopposed Test Handler -
Region CSVs Servers -
Region Settings Server -
Region Templates Server -
Character Builder -
Narrators -
Contributed: BAM-compatible Traps
Preview 6: Modular HUD, XP, NPCs
The focus of preview 6 is creating the rest of the foundation platform - modular HUD to work around script memory constraints, Experience Points and Progression, and NPCs.
-
Myriad Lite v0.1.5(PENDING POST TO DEV PAGE) -
Improved Armor HUD Module -
Improved Armor Attachment -
Rumor Server -
Rumor HUD Module -
CSV Server: Equipment with defined Resource Point costs(PENDING POST TO DEV PAGE) -
HUD Module Character Sheet Loader with support for default or region specific character sheets(PENDING POST TO DEV PAGE) -
HUD Module Close Combat Skill (Fist Fighter / Melee)(PENDING POST TO DEV PAGE)
- HUD Module Character Sheet Loader with drop down menu for multiple characters per region if needed
- HUD Module Ranged Combat Skill
- HUD Module Damage and Health
- HUD Module Damage and Health Movelock
- HUD Module Talker/Emoter
- HUD Module World Effect Library Language (WELL)
- Meter Attach: Custom format strings
- Meter Attach: Species/Career/Faction support
- BAM NPC and Goals generate Rumors
- Revised Armor Module to avoid lack of opensim detach
- Revised attachment code to reset/resume after changed teleport and changed region events
- Revised server code to reset/resume after changed region restart events
- Turrets
- Experience Points progression
- Level-Based Progression
- Gradual Progression
- Random Progression
- NPC Goons
- NPC Specialists
- NPC Detailed
- Updaters
- Region Status Board for character health/combat stats
Preview 7: Past
The focus of Preview 7 will be to build out all of the historic, medieval, and fantasy parts of the core Myriad RPG book.
- Implement Medieval- and Fantasy-related Setting Specifics
- Statistics
- Resiliences
- Templates
- Boons
- Flaws
- Skills
- Special Effect Abilities including Magical and Spell-casting abilties
- Equipment
Preview 8: Present
The focus of Preview will be to build out all of the modern era and horror (usually based in modern-ish era as well) parts of the core Myriad RPG book.
- Implement Modern and Horror-related Setting-specifics
- Statistics
- Resiliences
- Templates
- Boons
- Flaws
- Skills
- Special Effect Abilities including Occult abilities
- Equipment
Preview 9: Future
The focus of Preview 9 will be to build out all of the science-fiction and futuristic parts of the core Myriad RPG book.
- Implement Futuristic- and Science-Fiction-related Setting specifics
- Statistics
- Resiliences
- Templates
- Boons
- Flaws
- Skills
- Special Effect Abilities including Psionic abilities
- Equipment
Release 1.0: Universal and Release
- Implement final remaining universal setting specifics
- Statistics
- Resiliences
- Templates
- Boons
- Flaws
- Skills
- Special Effect Abilities including all eras Mortal and Social Combat abilties
- Equipment
- Final bugfixes
- Release to Community Development