Universal Time in OpenSim

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== OpenSim Standard Time ==
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== OpenSimulator Standard Time ==
  
  
OpenSim is based on [[UTC]] (Coordinated Universal Time) and not SLT (Second Life Time) which is based on PST (Pacific Standard Time). Due to the very nature of OpenSim being a metaverse, UTC was a natural choice due to its use throughout the Earth as the standard starting point for all timezones. Going forward it will be much easier to plan events and use standard toolsets in OpenSim and any metaverses based on it.
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OpenSimulator is based on [[UTC]] (Coordinated Universal Time) and not SLT (Second Life Time) which is based on PST (Pacific Standard Time). Due to the very nature of OpenSimulator being a metaverse, UTC was a natural choice due to its use throughout the Earth as the standard starting point for all timezones. Going forward it will be much easier to plan events and use standard toolsets in OpenSimulator and any metaverses based on it.
  
 
[[Category:Standards]]
 
[[Category:Standards]]

Revision as of 23:02, 3 March 2012


OpenSimulator Standard Time

OpenSimulator is based on UTC (Coordinated Universal Time) and not SLT (Second Life Time) which is based on PST (Pacific Standard Time). Due to the very nature of OpenSimulator being a metaverse, UTC was a natural choice due to its use throughout the Earth as the standard starting point for all timezones. Going forward it will be much easier to plan events and use standard toolsets in OpenSimulator and any metaverses based on it.

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