OsNpcSit
From OpenSimulator
(Difference between revisions)
m (Robot: Replacing 'OpenSim' to 'OpenSimulator', which is the precise name) |
|||
Line 8: | Line 8: | ||
*Makes an NPC sit on an object. | *Makes an NPC sit on an object. | ||
*Options - OS_NPC_SIT_NOW. Makes the npc instantly sit on the prim, it will not walk/fly over if it is far away. Currently the only option since this function is in development. | *Options - OS_NPC_SIT_NOW. Makes the npc instantly sit on the prim, it will not walk/fly over if it is far away. Currently the only option since this function is in development. | ||
− | |additional_info=This function is currently under development, and is not guaranteed to work or to remain unchanged before | + | |additional_info=This function is currently under development, and is not guaranteed to work or to remain unchanged before OpenSimulator 0.7.3. |
| | | | ||
}} | }} |
Revision as of 22:52, 3 March 2012
This article or section contains incomplete information. Please help us by completing the content on this page. |
osNpcSit(key npc, key target, integer options)
C#: void osNpcSit(LSL_Key npc, LSL_Key target, int options) | |
| |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Notes | |
This function is currently under development, and is not guaranteed to work or to remain unchanged before OpenSimulator 0.7.3. |